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Turkek

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TurkekCreature 6

Legacy Content

Unique NE Medium Dhampir Human Humanoid 
Source Pathfinder #176: Lost Mammoth Valley pg. 39
Female human dhampire necromancer
Perception +12; bloodsense (imprecise) 30 feet, darkvision
Languages Common, Draconic, Hallit, Necril
Skills Arcana +15, Athletics +12, Deception +8, Intimidation +10, Stealth +11
Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha +1
Items wand of widening (2nd-level darkness), spellbook with all prepared spells
AC 21; Fort +14, Ref +14, Will +12; +2 circumstance to all saves vs. disease
HP 80 (negative healing)
Sanguine Aura (arcane, aura, necromancy) 30 feet. Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 14, rather than DC 13. In addition, each time a creature in the emanation takes persistent bleed damage, it takes 1d6 additional bleed damage.Clot [reaction] Trigger Turkek takes persistent bleed damage Effect Turkek's blood hardens, sealing her wounds. Turkek automatically passes her next flat check to recover from the triggering persistent bleed damage.
Speed 25 feet
Meleefangs +14 [+9/+4] (grapple, unarmed), Damage 1d6-2+5 piercing plus 1d6-2 persistent bleedArcane Prepared Spells DC 23, attack +15 (-4 dmg); 4th blood vendetta, grim tendrils, sanguine mist; 3rd bind undead, grim tendrils (×2); 2nd false life, invisibility, spider climb; 1st grim tendrils, mage armor, ray of enfeeblement (×2); Cantrips (4th) detect magic, ghost sound, mage hand, shield, telekinetic projectile
Blood Let [one-action] Requirements Turkek's last action was a fang Strike that hit the target; Effect Turkek rips her fangs across one of the target's arteries or veins, dealing an additional 1d6+5 slashing damage.Siphon Blood [two-actions] Requirements A creature within Turkek's sanguine aura is taking persistent bleed damage; Effect Turkek draws her enemy's blood into her own body to heal her wounds. She regains 7 Hit Points.