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Celestial Menagerie Bruiser

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Celestial Menagerie BruiserCreature 7

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #152: Legacy of the Lost God pg. 47
Male satyr sideshow barker
Perception +14
Languages Common
Skills Athletics +15 (+18 to Shove), Circus Lore +10, Intimidation +14, Stealth +11, Survival +10, Thievery +11
Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2
Items +1 striking greatclub, chain shirt, dagger
AC 25; Fort +14, Ref +13, Will +11
HP 115
Opportunistic Brawler [reaction] Trigger A creature hits the bruiser with a melee Strike; Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked prone. The bruiser can't Stride after a target it successfully Shoves in this way.
Speed 25 feet
Melee [one-action] greatclub +18 [+13/+8] (backswing, magical, shove), Damage 2d10-2+10 bludgeoningMelee [one-action] fist +17 [+13/+9] (agile, nonlethal), Damage 1d4-2+8 bludgeoningRanged [one-action] dagger +13 [+9/+5] (agile, thrown 10 feet, versatile S), Damage 1d4-2+8 piercingTerrifying Sneer [one-action] Frequency once per turn; Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn; Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they gets a critical success instead.