General Skills
Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


There is a Legacy version here.

Nature (Wis)

Source Player Core pg. 242
You know about the natural world, and you command and train animals and magical beasts.

Nature Trained Actions

Item Bonuses for Nature - Common Items

Item Bonuses for Common items

Ability/SkillItemBonusLevelCategoryConsumable?Note
IntimidationDread HelmVaries4Alchemical OtherNoVaries by consumable level
AcrobaticsOoze SkinVaries5Alchemical OtherNoEscape and Squeeze checks, varies by consumable level
DeceptionHarrow Mat+10Adventuring GearNoDeception to convince a creature that a harrow reading was accurate.
DiplomacyHarrow Mat+10Adventuring GearNoDiplomacy to convince a creature that a harrow reading was accurate.
LoreHarrow Mat+10Adventuring GearNoRelevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.
LoreMarked Playing Cards+10Adventuring GearNoGames Lore checks or other relevant checks to gamble with the cards
DiplomacyVarisian Emblem+10TattoosNoDiplomacy checks you make when speaking Varisian
LoreLoaded Dice+11Adventuring GearNoGames Lore checks to gamble with the dice
DeceptionGlamorous Buckler+12Specific ShieldsNoDeception checks to Feint
StealthExquisite Surprise Doll+12Adventuring GearNoStealth checks to Conceal an Item
SurvivalTriangular Teeth+12TattoosNoSurvival checks to navigate bodies of water
DiplomacyFlask of Fellowship+12Held ItemsNoAs part of a check to Make an Impression
CraftingArtisan's Tools (Sterling)+13Adventuring GearNoCrafting checks to Craft items from raw materials
AthleticsClimbing Kit (Extreme)+13Adventuring GearNoAthletics checks to Climb
DiplomacyClothing (High-Fashion Fine)+13Adventuring GearNoChecks to Make an Impression
SurvivalCompass (Lensatic)+13Adventuring GearNoChecks to Sense Direction or navigate
AthleticsCrowbar (Levered)+13Adventuring GearNoAthletics checks to Force Open anything that can be pried open
DeceptionDisguise Kit (Elite)+13Adventuring GearNoDeception checks to Impersonate someone
MedicineHealer's Tools (Expanded)+13Adventuring GearNoMedicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds
PerformanceMusical Instrument (Virtuoso Handheld)+13Adventuring GearNoPerformance checks using that instrument
PerformanceMusical Instrument (Virtuoso Heavy)+13Adventuring GearNoPerformance checks using that instrument
CraftingRepair Kit (Superb)+13Adventuring GearNoCrafting checks to Repair
CraftingSnare Kit (Specialist)+13Adventuring GearNoCrafting checks to Craft snares
ThieveryThieves' Tools (Infiltrator)+13Adventuring GearNoChecks to Pick Locks and Disable Devices
CraftingAlchemist's Lab (Expanded)+13Adventuring GearNoCrafting checks to create alchemical items
StealthConcealed Sheath+13Adventuring GearNoStealth checks and DCs to hide or conceal the item within
DiplomacyGlasses of Sociability+13Other Worn ItemsNo
ThieveryKeymaking Tools+13Held ItemsNoThievery checks to Pick a Lock
AthleticsDiving Suit+13Adventuring GearNoSwim checks made underwater
AthleticsPortable Ram+13Adventuring GearNoChecks to Force Open doors, gates, and other similar obstacles
PerceptionMagnifying Glass+13Adventuring GearNoPerception checks to notice minute details of documents, fabric, and the like
PerceptionMagnifying Scope+13ScopesNoVisual Perception checks to Seek creatures through the scope
Multiple UsesFishing Tackle (Professional)+13Adventuring GearNoChecks to fish
Multiple UsesDetective's Kit+13Adventuring GearNoChecks to investigate a crime scene, a clue, or similar details
MedicineBattle Medic's Baton+13Held ItemsNo
IntimidationMenacing+13Accessory RunesNoIntimidation checks to Coerce others
IntimidationOne Hundred Victories+13TattoosNo
DiplomacyUnbreakable Heart+13TattoosNo
AcrobaticsAerial Cloak+13Other Worn ItemsNoAcrobatics checks to Balance or Maneuver in Flight
AthleticsAerial Cloak+13Other Worn ItemsNoAthletics checks to Jump
DeceptionSmoke Veil+13Other Worn ItemsNoDeception checks to Impersonate
AcrobaticsBracelet of Dashing+13Worn ItemsNo
PerformanceMaestro's Instrument (Lesser)+13Held ItemsNoPerformance checks while playing music with the instrument
SurvivalCoyote Cloak+13Worn ItemsNo
CraftingCrafter's Eyepiece+13Worn ItemsNo
PerformanceDancing Scarf+13Worn ItemsNoPerformance checks to dance
ArcanaMage's Hat+13Worn ItemsNo
OccultismPendant of the Occult+13Worn ItemsNo
PerformancePersona Mask+13Worn ItemsNoPerformance checks while acting, orating, performing comedy, or singing
DeceptionVentriloquist's Ring+13Worn ItemsNo
Thieverycharlatan's gloves+13Worn ItemsNo
Religionshining symbol+13Worn ItemsNo
CraftingAlchemist Goggles+14Other Worn ItemsNoCrafting checks to Craft alchemical items
DiplomacyCloak of Repute+14Other Worn ItemsNoDiplomacy checks to Make an Impression
AcrobaticsFive-Feather Wreath+14SpellheartsNo
AthleticsMagnetic Suit+14GadgetsNoAthletics checks to Climb metal objects and Grapple metal creatures
PerceptionSpyglass (Fine)+14Adventuring GearNoPerception checks to notice details at a distance
PerformanceBagpipes of Turmoil+14CodaNowhile playing the bagpipes
PerformanceComposer Staff+14StavesNo
PerformanceDrums of War+14CodaNowhile playing the drums
PerformanceEntertainer's Lute+14CodaNowhile playing the lute
DiplomacyEntertainer's Lute+14CodaNowhile playing the lute
PerceptionEye Slash (Greater)+14TattoosNoVisual Perception checks
DeceptionTrickster's Mandolin+14CodaNowhile playing the mandolin
PerformanceTrickster's Mandolin+14CodaNowhile playing the mandolin
StealthWildwood Ink+14TattoosNoStealth check bonus increases in forests
AthleticsSpiny Lodestone+14SpellheartsNo
AthleticsLifting Belt+14Worn ItemsNo
IntimidationDemon Mask+14Worn ItemsNo
MedicineHealer's Gloves+14Worn ItemsNo
Religionsymbol of conflict+14Worn ItemsNo
PerceptionGoggles of Night+15Other Worn ItemsNoPerception checks involving sight
PerceptionDarkvision Scope+15ScopesNoPerception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).
LoreHelmsman's Recourse+15Specific ShieldsNoSailing Lore
AthleticsHelmsman's Recourse+15Specific ShieldsNoAthletics checks to Swim
AthleticsLiving Leaf Weave+15Alchemical OtherNoAthletics checks to Grapple, varies by consumable level
PerceptionMirror Goggles (Lesser)+15Other Worn ItemsNoVisual Perception checks
LoreTactician's Helm+15Other Worn ItemsNoWarfare Lore checks
DiplomacyBrazier of Harmony+15CenserNo
DiplomacyDiplomat's Badge+15Worn ItemsNo
StealthShadow+15Armor Property RunesNo
AcrobaticsSlick+15Armor Property RunesNoAcrobatics checks to Escape and Squeeze
ThieverySkeleton Key+15Held ItemsNoThievery to Pick a Lock
Acrobaticsabroreal boots+15Worn ItemsNo
PerceptionObsidian Goggles+15Worn ItemsNoPerception checks involving sight
ThieveryInsistent Door Knocker+16Held ItemsNoThievery checks to Pick a Lock
SurvivalStaff of Providence+16StavesNoSurvival checks to Sense Direction or Subsist
ReligionStaff of Providence+16StavesNoReligion checks to Recall Knowledge
Learn a SpellEndless Grimoire+16GrimoiresNoChecks to Learn a Spell if you do so by inscribing the spell into the grimoire
IntimidationDruid's Crown+16Other Worn ItemsNo
DiplomacyDruid's Crown+16Other Worn ItemsNo
StealthDruid's Crown+16Other Worn ItemsNo
ThieveryPhantasmal Doorknob+16SpellheartsNoThievery checks to Pick a Lock
StealthVaultbreaker's Harness+16Other Worn ItemsNo
SocietyChoker of Elocution+16Worn ItemsNo
StealthClandestine Cloak+16Worn ItemsNo
DeceptionClandestine Cloak+16Worn ItemsNoDeception checks to Impersonate a forgettable background character, such as a servant
NaturePrimeval Mistletoe+16Worn ItemsNo
DeceptionUnmemorable Mantle+17Other Worn ItemsNoDeception checks to Impersonate an individual and to Lie while in character as that individual
PerformanceMaestro's Chair+17Mobility DevicesNoPerformance checks using the chair
IntimidationAsh Gown+17Other Worn ItemsNo
StealthCloak of Illusions+17Worn ItemsNo
AcrobaticsFive-Feather Wreath (Greater)+18SpellheartsNo
PerceptionEye of the Unseen+18Assistive ItemsNoVisual Perception checks
PerceptionClarity Goggles (Lesser)+18Other Worn ItemsNoVisual Perception checks
PerformanceEntertainer's Lute (Greater)+18CodaNowhile playing the lute
DiplomacyEntertainer's Lute (Greater)+18CodaNowhile playing the lute
DeceptionTrickster's Mandolin (Greater)+18CodaNowhile playing the mandolin
PerformanceTrickster's Mandolin (Greater)+18CodaNowhile playing the mandolin
AthleticsSpiny Lodestone (Greater)+18SpellheartsNo
DiplomacyLover's Gloves+18Worn ItemsNo
ReligionCloister Robe (Lesser)+19Other Worn ItemsNo
AthleticsHelm of Underwater Action+19Other Worn ItemsNoAthletics checks to Swim
SurvivalStaff of Providence (Greater)+110StavesNoSurvival checks to Sense Direction or Subsist
ReligionStaff of Providence (Greater)+110StavesNoReligion checks to Recall Knowledge
Intimidationcrown of witchcraft+110Worn ItemsNo
PerceptionCodex of Unimpeded Sight (Greater)+112GrimoiresNoPerception checks to Seek
Recall KnowledgeCodex of Unimpeded Sight (Greater)+112GrimoiresNo
SurvivalStaff of Providence (Major)+114StavesNoSurvival checks to Sense Direction or Subsist
ReligionStaff of Providence (Major)+114StavesNoReligion checks to Recall Knowledge
SurvivalStaff of Providence (True)+120StavesNoSurvival checks to Sense Direction or Subsist
ReligionStaff of Providence (True)+120StavesNoReligion checks to Recall Knowledge
AthleticsSpiderfoot Brew+10Alchemical ElixirsYesAthletics checks to Climb
AthleticsBestial Mutagen (Lesser)+11Alchemical ElixirsYes
ArcanaCognitive Mutagen (Lesser)+11Alchemical ElixirsYes
CraftingCognitive Mutagen (Lesser)+11Alchemical ElixirsYes
LoreCognitive Mutagen (Lesser)+11Alchemical ElixirsYes
OccultismCognitive Mutagen (Lesser)+11Alchemical ElixirsYes
AcrobaticsQuicksilver Mutagen (Lesser)+11Alchemical ElixirsYes
StealthQuicksilver Mutagen (Lesser)+11Alchemical ElixirsYes
ThieveryQuicksilver Mutagen (Lesser)+11Alchemical ElixirsYes
MedicineSerene Mutagen (Lesser)+11Alchemical ElixirsYes
NatureSerene Mutagen (Lesser)+11Alchemical ElixirsYes
ReligionSerene Mutagen (Lesser)+11Alchemical ElixirsYes
SurvivalSerene Mutagen (Lesser)+11Alchemical ElixirsYes
DeceptionSilvertongue Mutagen (Lesser)+11Alchemical ElixirsYes
DiplomacySilvertongue Mutagen (Lesser)+11Alchemical ElixirsYes
IntimidationSilvertongue Mutagen (Lesser)+11Alchemical ElixirsYes
PerformanceSilvertongue Mutagen (Lesser)+11Alchemical ElixirsYes
AcrobaticsBlood Sap+11DrugsYes
AthleticsBlood Sap+11DrugsYes
AthleticsGrit+11DrugsYes
CraftingGrit+11DrugsYes
PerformanceGrit+11DrugsYes
PerceptionEagle-Eye Elixir (Lesser)+11Alchemical ElixirsYesPerception checks that is greater when attempting to find secret doors and traps.
PerceptionSerene Mutagen (Lesser)+11Alchemical ElixirsYes
PerceptionDrakeheart Mutagen (Lesser)+11Alchemical ElixirsYes
AcrobaticsChoker-Arm Mutagen (Lesser)+11Alchemical ElixirsYesAcrobatics checks to Escape, Squeeze, and Tumble Through
AthleticsDeadweight Mutagen (Lesser)+11Alchemical ElixirsYesAthletics checks to Shove and Trip
AcrobaticsTheatrical Mutagen (Lesser)+11Alchemical ElixirsYes
CraftingTheatrical Mutagen (Lesser)+11Alchemical ElixirsYes
PerformanceTheatrical Mutagen (Lesser)+11Alchemical ElixirsYes
AthleticsGecko Potion+11PotionsYesAthletics checks to Climb
ThieveryGecko Potion+11PotionsYesPalm an Object
SurvivalBloodhound Mask (Lesser)+12Alchemical ToolsYesSurvival checks to track a creature by its scent
SurvivalAromatic Ammunition+12Alchemical AmmunitionYesTrack the affected creature as long as it has the odor
CraftingMender's Soup+12Alchemical FoodYesCrafting checks to Repair
AthleticsBronze Bull Pendant+12TalismansYesAthletics to Shove
MedicineCrying Angel Pendant+12TalismansYesMedicine to Administer First Aid
AthleticsMonkey Pin+12TalismansYesAthletics to Climb
StealthOnyx Panther+12TalismansYesStealth to Sneak
AthleticsSavior Spike+12TalismansYesAthletics to Grab an Edge
Identify MagicAuric Noodles+13Alchemical FoodYesChecks to Identify Magic
DiplomacyDiplomat's Charcuterie+13Alchemical FoodYesDiplomacy checks to Make an Impression
SurvivalTracker's Stew+13Alchemical FoodYesSurvival checks to Cover Tracks and Tracks
AthleticsCrystal Shards (Moderate)+14Alchemical BombsYesAthletics checks to Climb affected spaces
Recall KnowledgeCinnamon Seers+14Alchemical FoodYesChecks to Recall Knowledge
StealthPhantom Roll+14Alchemical FoodYesStealth checks you attempt during the Avoid Notice exploration activity
PerformanceSprite Apple (Pink)+14Alchemical FoodYes
AcrobaticsSure-Step Potion+14PotionsYesAcrobatics checks to Balance
AcrobaticsEgg Cream Fizz+15Alchemical FoodYesAcrobatics checks to Balance, Maneuver in Flight, and Squeeze
AthleticsEgg Cream Fizz+15Alchemical FoodYesAthletics checks to Climb, Leap, and Swim
NatureSprite Apple (Chartreuse)+15Alchemical FoodYes
DiplomacySprite Apple (Chartreuse)+15Alchemical FoodYesDiplomacy checks attempted against animals or plants
MedicineVital Earth+19Other ConsumablesYes
AthleticsLionfish Spear+20Specific Magic WeaponsNoAthletics checks to Swim
AthleticsAlacritous Horseshoes+27Companion ItemsNoAthletics checks to High Jump and Long Jump
AthleticsBoots of Bounding+27Worn ItemsNoAthletics checks to High Jump and Long Jump
PerceptionEye of the Unseen+28Assistive ItemsNoVisual Perception checks
AcrobaticsSlick (Greater)+28Armor Property RunesNoAcrobatics checks to Escape and Squeeze
PerformanceHorn of Blasting+29Held ItemsNoPerformance checks to play the horn of blasting
ReligionPhylactery of Faithfulness+29Other Worn ItemsNo
DiplomacyCloak of Repute (Greater)+29Other Worn ItemsNoDiplomacy checks to Make an Impression
DeceptionUnmemorable Mantle (Greater)+29Other Worn ItemsNoDeception checks to Impersonate an individual and to Lie while in character as that individual
IntimidationMask of the Banshee+29Other Worn ItemsNo
SurvivalMagnetite Scope+29ScopesNoSurvival checks to Sense Direction when using the scope to assist you in navigating
AthleticsPortable Ram (Reinforced)+29Adventuring GearNoChecks to Force Open doors, gates, and other similar obstacles
PerceptionEyes of the Eagle+29Other Worn ItemsNoPerception checks that involve sight
PerceptionMagnifying Scope (Greater)+29ScopesNoVisual Perception checks to Seek creatures through the scope
DeceptionTaleteller's Ring+29Cursed ItemsNoDeception checks to Lie and Deception DCs against Sense Motive
PerformanceTaleteller's Ring+29Cursed ItemsNoPerformance checks for storytelling
PerceptionEye Slash (Major)+29TattoosNoVisual Perception checks
AcrobaticsThunderblast Slippers+29Other Worn ItemsNo
CraftingTradecraft Tattoo+29TattoosNo
PerceptionJann's Prism+29Held ItemsNovisual Perception checks
StealthShadow (Greater)+29Armor Property RunesNo
Acrobaticsgreater arboreal boots+29Worn ItemsNo
AthleticsArmbands of Athleticism+29Worn ItemsNo
SurvivalCoyote Cloak (Greater)+29Worn ItemsNo
PerformanceDancing Scarf (Greater)+29Worn ItemsNoPerformance checks to dance
MedicineHealer's Gloves (Greater)+29Worn ItemsNo
ArcanaMage's Hat (Greater)+29Worn ItemsNo
DiplomacyMessenger's Ring+29Worn ItemsNo
OccultismPendant of the Occult (Greater)+29Worn ItemsNo
PerformancePersona Mask (Greater)+29Worn ItemsNoPerformance checks while acting, orating, performing comedy, or singing
DeceptionVentriloquist's Ring (Greater)+29Worn ItemsNo
Thieverygreater charlatan's gloves+29Worn ItemsNo
Religiongreater shining symbol+29Worn ItemsNo
DiplomacyBreastplate of Command+210Specific Magic ArmorNo
StealthCloak of the Bat+210Other Worn ItemsNo
AcrobaticsCloak of the Bat+210Other Worn ItemsNoAcrobatics checks to Maneuver in Flight
NatureDruid's Vestments+210Other Worn ItemsNo
ArcanaSpecialist's Ring+210Other Worn ItemsNo
AthleticsMagnetic Suit (Greater)+210GadgetsNoAthletics checks to Climb metal objects and Grapple metal creatures
Learn a SpellEndless Grimoire (Greater)+210GrimoiresNoChecks to Learn a Spell if you do so by inscribing the spell into the grimoire
IntimidationMenacing (Greater)+210Accessory RunesNoIntimidation checks to Coerce others
ThieveryPhantasmal Doorknob (Greater)+210SpellheartsNoThievery checks to Pick a Lock
PerceptionSun Sight+210TattoosNoVisual Perception checks
StealthWildwood Ink (Greater)+210TattoosNoStealth check bonus increases in forests
AcrobaticsJaathoom's Scarf+210Other Worn ItemsNoPerformance checks to dance
PerformanceJaathoom's Scarf+210Other Worn ItemsNoAcrobatics checks to Escape
NatureTales in Timber+210Specific Magic ArmorNoNature checks to Recall Knowledge
DeceptionTales in Timber+210Specific Magic ArmorNoItem activation, Deception checks and DCs to appear as an inanimate wooden statue
AthleticsElectric Eelskin+210Specific Magic ArmorNoAthletics checks to Swim
StealthElectric Eelskin+210Specific Magic ArmorNoStealth checks you attempt underwater
AthleticsTideplate+210Specific Magic ArmorNoAthletics checks to Swim
DeceptionCharlatan's Cape+210Worn ItemsNo
DeceptionRing of Lies+210Worn ItemsNo
PerformanceMaestro's Instrument (Moderate)+210Held ItemsNoPerformance checks while playing music with the instrument
SocietyChoker of Elocution (Greater)+210Worn ItemsNo
StealthClandestine Cloak (Greater)+210Worn ItemsNo
DeceptionClandestine Cloak (Greater)+210Worn ItemsNoDeception checks to Impersonate a forgettable background character, such as a servant
AcrobaticsDaredevil Boots+210Worn ItemsNo
IntimidationDemon Mask (Greater)+210Worn ItemsNo
ArcanaAccolade Robe+210Worn ItemsNo
ArcanaAccolade Robe+210Worn ItemsNo
ArcanaAccolade Robe+210Worn ItemsNo
Multiple Usescrown of witchcraft+210Worn ItemsNoPatron Skill
Religiongreater symbol of conflict+210Worn ItemsNo
CraftingAlchemist Goggles (Greater)+211Other Worn ItemsNoCrafting checks to Craft alchemical items
ThieveryRing of Maniacal Devices+211Other Worn ItemsNoThievery checks to Disable a Device and to Pick a Lock
CraftingRing of Maniacal Devices+211Other Worn ItemsNoCrafting checks to Craft and Repair snares and traps
ThieveryInsistent Door Knocker (Greater)+211Held ItemsNoThievery checks to Pick a Lock
PerceptionGoggles of Night (Greater)+211Other Worn ItemsNoPerception checks involving sight
PerformanceAccompaniment Cloak+211Other Worn ItemsNo
CraftingAlchemist's Haversack+211Other Worn ItemsNoCrafting checks to create alchemical items
DiplomacyDragon Rune Bracelet+211Other Worn ItemsNoDiplomacy checks while interacting with dragons of the same type
Multiple UsesEidolon Cape+211Other Worn ItemsNoThe skill that matches your eidolon's tradition
LoreHelmsman's Recourse (Major)+211Specific ShieldsNoSailing Lore
AthleticsHelmsman's Recourse (Major)+211Specific ShieldsNoAthletics checks to Swim
Multiple UsesHexing Jar+211Other Worn ItemsNoYour Patron skill
ReligionKi-Channeling Beads+211Other Worn ItemsNo
OccultismMask of Uncanny Breath+211Other Worn ItemsNo
ArcanaMaster Magus Ring+211Other Worn ItemsNo
OccultismMind's Light Circlet+211Other Worn ItemsNo
PerceptionMirror Goggles (Moderate)+211Other Worn ItemsNoVisual Perception checks
ReligionOracular Crown+211Other Worn ItemsNo
NatureWarden's Signet+211Other Worn ItemsNo
ArcanaEidolon Cape+211Other Worn ItemsNosummoner with arcane eidolon only
NatureEidolon Cape+211Other Worn ItemsNosummoner with primal eidolon only
OccultismEidolon Cape+211Other Worn ItemsNosummoner with occult eidolon only
ReligionEidolon Cape+211Other Worn ItemsNosummoner with divine eidolon only
IntimidationAsh Gown (Greater)+211Other Worn ItemsNo
CraftingCarver-Cutter+211Specific Magic WeaponsNoItem activation, Crafting checks for woodworking
ReligionDevoted Vestments+211Worn ItemsNo
IntimidationGorget of the Primal Roar+211Worn ItemsNo
ThieverySkeleton Key (Greater)+211Held ItemsNoThievery to Pick a Lock
CraftingCrafter's Eyepiece (Greater)+211Worn ItemsNo
PerceptionObsidian Goggles (Greater)+211Worn ItemsNoPerception checks involving sight
AcrobaticsFive-Feather Wreath (Major)+212SpellheartsNo
AthleticsStampede Medallion+212Eidolon ItemsNoAthletics checks to Shove or Trip
Earn IncomeHat of Many Minds+212Other Worn ItemsNo
PerformanceBagpipes of Turmoil (Major)+212CodaNowhile playing the bagpipes
Multiple UsesBloodline Robe+212Other Worn ItemsNoBloodline skills
PerformanceComposer Staff (Major)+212StavesNo
PerformanceDrums of War (Major)+212CodaNowhile playing the drums
PerformanceEntertainer's Lute (Major)+212CodaNowhile playing the lute
DiplomacyEntertainer's Lute (Major)+212CodaNowhile playing the lute
PerceptionSpectacles of Inquiry+212Other Worn ItemsNo
DeceptionTrickster's Mandolin (Major)+212CodaNowhile playing the mandolin
PerformanceTrickster's Mandolin (Major)+212CodaNowhile playing the mandolin
LoreJabali's Dice+212Held ItemsNoGames Lore in a dice game using the item
AthleticsSpiny Lodestone (Major)+212SpellheartsNo
AthleticsSharkskin Robe+212Other Worn ItemsNo
MedicineMarvelous Medicines+212Held ItemsNo
StealthCloak of Illusions (Greater)+212Worn ItemsNo
DiplomacyCelestial Armor+213Specific Magic ArmorNoDiplomacy checks against all creatures except fiends
PerceptionScope of Truth+213ScopesNoPerception checks made to Seek in areas you can see through the scope
PerceptionClarity Goggles (Moderate)+213Other Worn ItemsNoVisual Perception checks
AthleticsHelm of Underwater Action (Greater)+213Other Worn ItemsNoAthletics checks to Swim
CraftingCarver-Cutter (Greater)+213Specific Magic WeaponsNoItem activation, Crafting checks for woodworking
NatureTales in Timber (Greater)+213Specific Magic ArmorNoNature checks to Recall Knowledge
DeceptionTales in Timber (Greater)+213Specific Magic ArmorNoItem activation, Deception checks and DCs to appear as an inanimate wooden statue
Learn a SpellEndless Grimoire (Major)+214GrimoiresNoChecks to Learn a Spell if you do so by inscribing the spell into the grimoire
DeceptionRhyton of the Radiant Ifrit+214Held ItemsNoItem activation, against a specific creature, lasts 1 hour
DiplomacyRhyton of the Radiant Ifrit+214Held ItemsNoItem activation, against a specific creature, lasts 1 hour
IntimidationRhyton of the Radiant Ifrit+214Held ItemsNoItem activation, against a specific creature, lasts 1 hour
NaturePrimeval Mistletoe (Greater)+214Worn ItemsNo
AthleticsStampede Medallion (Greater)+215Eidolon ItemsNoAthletics checks to Shove or Trip
PerceptionDarkvision Scope (Greater)+215ScopesNoPerception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).
ReligionCloister Robe (Greater)+215Other Worn ItemsNo
ArcanaAeon Stone (Amplifying)+216Worn ItemsNoBonus corresponds to the tradition of the last spell you enhanced with this aeon stone.
NatureAeon Stone (Amplifying)+216Worn ItemsNoBonus corresponds to the tradition of the last spell you enhanced with this aeon stone.
OccultismAeon Stone (Amplifying)+216Worn ItemsNoBonus corresponds to the tradition of the last spell you enhanced with this aeon stone.
ReligionAeon Stone (Amplifying)+216Worn ItemsNoBonus corresponds to the tradition of the last spell you enhanced with this aeon stone.
PerceptionAmulet of the Third Eye+217Other Worn ItemsNo
ThieveryPilferer's Gloves+217Other Worn ItemsNo
PerformanceTroubadour's Cap+217Other Worn ItemsNo
DiplomacyTroubadour's Cap+217Other Worn ItemsNo
DeceptionNecklace of Allure+217Other Worn ItemsNo
DiplomacyNecklace of Allure+217Other Worn ItemsNo
DeceptionMask of Allure+218Other Worn ItemsNo
DiplomacyMask of Allure+218Other Worn ItemsNo
IntimidationMask of Allure+218Other Worn ItemsNo
PerformanceMask of Allure+218Other Worn ItemsNo
DeceptionTales in Timber (Major)+218Specific Magic ArmorNoItem activation, Deception checks and DCs to appear as an inanimate wooden statue
Intimidationgreater crown of witchcraft+218Worn ItemsNo
Multiple Usesgreater crown of witchcraft+218Worn ItemsNoPatron Skill
DeceptionFake Blood Pack+20Adventuring GearYesWhen faking an injury, the blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured
AthleticsBestial Mutagen (Moderate)+23Alchemical ElixirsYes
ArcanaCognitive Mutagen (Moderate)+23Alchemical ElixirsYes
CraftingCognitive Mutagen (Moderate)+23Alchemical ElixirsYes
LoreCognitive Mutagen (Moderate)+23Alchemical ElixirsYes
OccultismCognitive Mutagen (Moderate)+23Alchemical ElixirsYes
AcrobaticsQuicksilver Mutagen (Moderate)+23Alchemical ElixirsYes
StealthQuicksilver Mutagen (Moderate)+23Alchemical ElixirsYes
ThieveryQuicksilver Mutagen (Moderate)+23Alchemical ElixirsYes
MedicineSerene Mutagen (Moderate)+23Alchemical ElixirsYes
NatureSerene Mutagen (Moderate)+23Alchemical ElixirsYes
ReligionSerene Mutagen (Moderate)+23Alchemical ElixirsYes
SurvivalSerene Mutagen (Moderate)+23Alchemical ElixirsYes
DeceptionSilvertongue Mutagen (Moderate)+23Alchemical ElixirsYes
DiplomacySilvertongue Mutagen (Moderate)+23Alchemical ElixirsYes
IntimidationSilvertongue Mutagen (Moderate)+23Alchemical ElixirsYes
PerformanceSilvertongue Mutagen (Moderate)+23Alchemical ElixirsYes
PerceptionSerene Mutagen (Moderate)+23Alchemical ElixirsYes
PerceptionDrakeheart Mutagen (Moderate)+23Alchemical ElixirsYes
AcrobaticsChoker-Arm Mutagen (Moderate)+23Alchemical ElixirsYesAcrobatics checks to Escape, Squeeze, and Tumble Through
AthleticsDeadweight Mutagen (Moderate)+23Alchemical ElixirsYesAthletics checks to Shove and Trip
Multiple UsesSpiderfoot Brew (Lesser)+23Alchemical ElixirsYesAthletics checks to Climb
AcrobaticsTheatrical Mutagen (Moderate)+23Alchemical ElixirsYes
CraftingTheatrical Mutagen (Moderate)+23Alchemical ElixirsYes
PerformanceTheatrical Mutagen (Moderate)+23Alchemical ElixirsYes
PerceptionZerk+24DrugsYesPerception rolls for initiative
AcrobaticsSalve of Slipperiness+25OilsYesAcrobatics checks to Escape or to Squeeze
DiplomacyElven Absinthe+25DrugsYes
PerformanceElven Absinthe+25DrugsYes
PerceptionEagle-Eye Elixir (Moderate)+25Alchemical ElixirsYesPerception checks that is greater when attempting to find secret doors and traps.
SurvivalBloodhound Mask (Moderate)+26Alchemical ToolsYesSurvival checks to track a creature by its scent
Recall KnowledgeInsight Coffee (Lesser)+26Alchemical FoodYesRecall Knowledge with a skill determined by the blend chosen when the item is crafted (Religion, Nature, Arcana, Society, Occultism, Medicine)
AthleticsDragonfly Fulu+27FuluYesAthletics checks to High Jump or Long Jump
AthleticsEnsnaring Disk+27TalismansYesDisarm
MedicineSkinstitch Salve+27Alchemical ToolsYesMedicine checks to Administer First Aid, Treat Wounds, or use Battle Medicine
StealthShrinking Potion (Greater)+28PotionsYes
AthleticsDelve Scale+210Alchemical FoodYesAthletics checks to High Jump or Long Jump
AthleticsCrystal Shards (Greater)+212Alchemical BombsYesAthletics checks to Climb affected spaces
AthleticsAlacritous Horseshoes (Greater)+314Companion ItemsNoAthletics checks to High Jump and Long Jump
AthleticsBoots of Bounding (Greater)+314Worn ItemsNoAthletics checks to High Jump and Long Jump
AthleticsMagnetic Suit (Major)+316GadgetsNoAthletics checks to Climb metal objects and Grapple metal creatures
AcrobaticsSlick (Major)+316Armor Property RunesNoAcrobatics checks to Escape and Squeeze
CraftingAlchemist Goggles (Major)+317Other Worn ItemsNoCrafting checks to Craft alchemical items
StealthCloak of the Bat (Greater)+317Other Worn ItemsNo
AcrobaticsCloak of the Bat (Greater)+317Other Worn ItemsNoAcrobatics checks to Maneuver in Flight
ReligionPhylactery of Faithfulness (Greater)+317Other Worn ItemsNo
DiplomacyCloak of Repute (Major)+317Other Worn ItemsNoDiplomacy checks to Make an Impression
ThieveryInsistent Door Knocker (Major)+317Held ItemsNoThievery checks to Pick a Lock
DeceptionUnmemorable Mantle (Major)+317Other Worn ItemsNoDeception checks to Impersonate an individual and to Lie while in character as that individual
SurvivalMagnetite Scope (Greater)+317ScopesNoSurvival checks to Sense Direction when using the scope to assist you in navigating
PerceptionMagnifying Scope (Major)+317ScopesNoVisual Perception checks to Seek creatures through the scope
Recall KnowledgeDiadem of Intellect+317Other Worn ItemsNo
CraftingArtificer Spectacles+317Other Worn ItemsNo
Recall KnowledgeArtificer Spectacles+317Other Worn ItemsNo
AthleticsAvalanche Boots+317Other Worn ItemsNo
PerceptionEye Slash (True)+317TattoosNoVisual Perception checks
CraftingTradecraft Tattoo (Greater)+317TattoosNo
StealthWildwood Ink (Major)+317TattoosNoStealth check bonus increases in forests
AcrobaticsCloak of Swiftness+317Other Worn ItemsNo
AthleticsBracers of Strength+317Other Worn ItemsNoAthletics checks to lift a heavy object, Escape, and Force Open
IntimidationDread Blindfold+317Worn ItemsNo
StealthShadow (Major)+317Armor Property RunesNo
AthleticsArmbands of Athleticism (Greater)+317Worn ItemsNo
AcrobaticsDaredevil Boots (Greater)+317Worn ItemsNo
DiplomacyMessenger's Ring (Greater)+317Worn ItemsNo
ArcanaAccolade Robe (Greater)+317Worn ItemsNo
Religionmajor shining symbol+317Worn ItemsNo
DiplomacyBreastplate of Command (Greater)+318Specific Magic ArmorNo
ThieveryRing of Maniacal Devices (Greater)+318Other Worn ItemsNoThievery checks to Disable a Device and to Pick a Lock
CraftingRing of Maniacal Devices (Greater)+318Other Worn ItemsNoCrafting checks to Craft and Repair snares and traps
OccultismArchivist's Gaze+318Other Worn ItemsNo
AcrobaticsMercurial Mantle+318Other Worn ItemsNo
StealthMercurial Mantle+318Other Worn ItemsNo
ReligionSage's Lash+318Other Worn ItemsNo
AthleticsStampede Medallion (Major)+318Eidolon ItemsNoAthletics checks to Shove or Trip
AthleticsTitan's Grasp+318Other Worn ItemsNo
PerceptionGoggles of Night (Major)+318Other Worn ItemsNoPerception checks involving sight
Learn a SpellEndless Grimoire (True)+318GrimoiresNoChecks to Learn a Spell if you do so by inscribing the spell into the grimoire
PerceptionMirror Goggles (Greater)+318Other Worn ItemsNoVisual Perception checks
AthleticsSandals of the Stag+318Other Worn ItemsNoAthletics checks to High Jump or Long Jump
NatureTales in Timber (Major)+318Specific Magic ArmorNoNature checks to Recall Knowledge
ArcanaPossibility Tome+318Held ItemsNochecks to Recall Knowledge
CraftingPossibility Tome+318Held ItemsNochecks to Recall Knowledge
LorePossibility Tome+318Held ItemsNochecks to Recall Knowledge; a single subcategory of Lore every activation
MedicinePossibility Tome+318Held ItemsNochecks to Recall Knowledge
NaturePossibility Tome+318Held ItemsNochecks to Recall Knowledge
OccultismPossibility Tome+318Held ItemsNochecks to Recall Knowledge
ReligionPossibility Tome+318Held ItemsNochecks to Recall Knowledge
SocietyPossibility Tome+318Held ItemsNochecks to Recall Knowledge
CraftingInexplicable Apparatus+318Worn ItemsNoCrafting checks to Craft, Earn Income, and Repair
PerformanceMaestro's Instrument (Greater)+318Held ItemsNoPerformance checks while playing music with the instrument
MedicineMarvelous Medicines (Greater)+318Held ItemsNo
PerceptionObsidian Goggles (Major)+318Worn ItemsNoPerception checks involving sight
Religionmajor symbol of conflict+318Worn ItemsNo
IntimidationMask of the Banshee (Greater)+319Other Worn ItemsNo
PerceptionThird Eye+319Other Worn ItemsNo
PerceptionClarity Goggles (Greater)+319Other Worn ItemsNoVisual Perception checks
StealthShadowmist Cape+319Other Worn ItemsNo
Recall KnowledgeWhispering Staff+320StavesNo
Identify MagicWhispering Staff+320StavesNo
Decipher WritingWhispering Staff+320StavesNo
DeceptionWhisper of the First Lie+320Worn ItemsNo
SurvivalBloodhound Mask (Moderate)+36Alchemical ToolsYesSurvival checks to track a creature by its scent
Multiple UsesSpiderfoot Brew (Moderate)+39Alchemical ElixirsYesAthletics checks to Climb
PerceptionEagle-Eye Elixir (Greater)+310Alchemical ElixirsYesPerception checks that is greater when attempting to find secret doors and traps.
AthleticsBestial Mutagen (Greater)+311Alchemical ElixirsYes
ArcanaCognitive Mutagen (Greater)+311Alchemical ElixirsYes
CraftingCognitive Mutagen (Greater)+311Alchemical ElixirsYes
LoreCognitive Mutagen (Greater)+311Alchemical ElixirsYes
OccultismCognitive Mutagen (Greater)+311Alchemical ElixirsYes
AcrobaticsQuicksilver Mutagen (Greater)+311Alchemical ElixirsYes
StealthQuicksilver Mutagen (Greater)+311Alchemical ElixirsYes
ThieveryQuicksilver Mutagen (Greater)+311Alchemical ElixirsYes
MedicineSerene Mutagen (Greater)+311Alchemical ElixirsYes
NatureSerene Mutagen (Greater)+311Alchemical ElixirsYes
ReligionSerene Mutagen (Greater)+311Alchemical ElixirsYes
SurvivalSerene Mutagen (Greater)+311Alchemical ElixirsYes
DeceptionSilvertongue Mutagen (Greater)+311Alchemical ElixirsYes
DiplomacySilvertongue Mutagen (Greater)+311Alchemical ElixirsYes
IntimidationSilvertongue Mutagen (Greater)+311Alchemical ElixirsYes
PerformanceSilvertongue Mutagen (Greater)+311Alchemical ElixirsYes
PerceptionSerene Mutagen (Greater)+311Alchemical ElixirsYes
PerceptionDrakeheart Mutagen (Greater)+311Alchemical ElixirsYes
AcrobaticsChoker-Arm Mutagen (Greater)+311Alchemical ElixirsYesAcrobatics checks to Escape, Squeeze, and Tumble Through
AthleticsDeadweight Mutagen (Greater)+311Alchemical ElixirsYesAthletics checks to Shove and Trip
AcrobaticsTheatrical Mutagen (Greater)+311Alchemical ElixirsYes
CraftingTheatrical Mutagen (Greater)+311Alchemical ElixirsYes
PerformanceTheatrical Mutagen (Greater)+311Alchemical ElixirsYes
Recall KnowledgeInsight Coffee (Moderate)+312Alchemical FoodYesRecall Knowledge with a skill determined by the blend chosen when the item is crafted (Religion, Nature, Arcana, Society, Occultism, Medicine)
PerceptionEagle-Eye Elixir (Major)+316Alchemical ElixirsYesPerception checks that is greater when attempting to find secret doors and traps.
AthleticsCrystal Shards (Major)+318Alchemical BombsYesAthletics checks to Climb affected spaces
AthleticsDragon Handwraps+420Other Worn ItemsNoAthletics checks to Grapple or Shove
Multiple UsesLaurel of the Empath+420Other Worn ItemsNo
CraftingPhilosopher's Extractor+428ArtifactsNoCrafting checks related to alchemy
AthleticsBestial Mutagen (Major)+417Alchemical ElixirsYes
ArcanaCognitive Mutagen (Major)+417Alchemical ElixirsYes
CraftingCognitive Mutagen (Major)+417Alchemical ElixirsYes
LoreCognitive Mutagen (Major)+417Alchemical ElixirsYes
OccultismCognitive Mutagen (Major)+417Alchemical ElixirsYes
AcrobaticsQuicksilver Mutagen (Major)+417Alchemical ElixirsYes
StealthQuicksilver Mutagen (Major)+417Alchemical ElixirsYes
ThieveryQuicksilver Mutagen (Major)+417Alchemical ElixirsYes
MedicineSerene Mutagen (Major)+417Alchemical ElixirsYes
NatureSerene Mutagen (Major)+417Alchemical ElixirsYes
ReligionSerene Mutagen (Major)+417Alchemical ElixirsYes
SurvivalSerene Mutagen (Major)+417Alchemical ElixirsYes
DeceptionSilvertongue Mutagen (Major)+417Alchemical ElixirsYes
DiplomacySilvertongue Mutagen (Major)+417Alchemical ElixirsYes
IntimidationSilvertongue Mutagen (Major)+417Alchemical ElixirsYes
PerformanceSilvertongue Mutagen (Major)+417Alchemical ElixirsYes
PerceptionSerene Mutagen (Major)+417Alchemical ElixirsYes
PerceptionDrakeheart Mutagen (Major)+417Alchemical ElixirsYes
AcrobaticsChoker-Arm Mutagen (Major)+417Alchemical ElixirsYesAcrobatics checks to Escape, Squeeze, and Tumble Through
AthleticsDeadweight Mutagen (Major)+417Alchemical ElixirsYesAthletics checks to Shove and Trip
Multiple UsesSpiderfoot Brew (Greater)+417Alchemical ElixirsYesAthletics checks to Climb
AcrobaticsTheatrical Mutagen (Major)+417Alchemical ElixirsYes
CraftingTheatrical Mutagen (Major)+417Alchemical ElixirsYes
PerformanceTheatrical Mutagen (Major)+417Alchemical ElixirsYes
Recall KnowledgeInsight Coffee (Greater)+419Alchemical FoodYesRecall Knowledge with a skill determined by the blend chosen when the item is crafted (Religion, Nature, Arcana, Society, Occultism, Medicine)

Item Bonuses for Uncommon/Rare/Unique items

Ability/SkillItemBonusLevelCategoryConsumable?Note
Multiple UsesFiddle of the MaestroVaries16CodaNoDexterity-based skill checks while playing the fiddle, varies by proficiency in Performance
Multiple UsesAstrolabe+10Adventuring GearNoChecks to identify celestial bodies
Multiple UsesRubbing Set+10Adventuring GearNoChecks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface
Multiple UsesAstrolabe+10Adventuring GearNoChecks to identify celestial bodies
DeceptionEyecatcher+11AdjustmentsNoDeception checks to Feint while using a weapon with an eyecatcher attached
StealthSubtle Armor+11AdjustmentsNoStealth checks to Conceal an Object to hide the nature of the armor
StealthPrivacy Ward Fulu (Hallway)+11FuluNoStealth checks against creatures outside the affected room
DiplomacyExperimental Clothing+12Adventuring GearNoAt the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense.
DeceptionQuick Wig+12Other Worn ItemsNoDeception check to Impersonate to go unrecognized by changing your hair
DiplomacyParade Armor+12AdjustmentsNoDiplomacy checks against creatures of the same affiliation as your parade armor
IntimidationParade Armor+12AdjustmentsNoIntimidation checks against creatures of the same affiliation as your parade armor, though the bonus doesn't apply when interacting with creatures of higher rank than you
LoreAncestral Geometry+12TattoosNo
NatureUrsine Avenger Hood+12ArtifactsNoNature checks to Command an Animal
Multiple UsesStone of Encouragement+12Held ItemsNobonus to the first skill check you attempt within 1 minute
SurvivalSurvey Map+13Adventuring GearNoSurvival checks, provided the checks are related to the location detailed on the map
SurvivalSurvey Map (Atlas)+13Adventuring GearNoSurvival checks, provided the checks are related to the location detailed on the map
SurvivalVestige Lenses+13Alchemical OtherNoSurvival checks to Track a creature marked with the incense
DeceptionSecret-Keeper's Mask (Blackfingers)+13Other Worn ItemsNoDeception checks to Lie
DeceptionSecret-Keeper's Mask (Reaper of Reputation)+13Other Worn ItemsNoDeception checks to Lie
StealthCamouflage Suit+13Adventuring GearNoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
StealthConcealed Holster+13Adventuring GearNoStealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster
DiplomacyPresentable+13Accessory RunesNoMake an Impression on those who would be impressed by a particular presentable outfit while wearing this garment
PerceptionVestige Lenses+13Alchemical OtherNoPerception checks to Seek any alchemical vapors
PerceptionSkinsaw Mask+13Other Worn ItemsNoPerception checks to Seek frightened creatures
Recall KnowledgeScholarly Journal+13Adventuring GearNoRecall Knowledge about the subject
Recall KnowledgeSurvey Map+13Adventuring GearNoSkill checks to Recall Knowledge, provided the checks are related to the location detailed on the map
Recall KnowledgeSurvey Map (Atlas)+13Adventuring GearNoSkill checks to Recall Knowledge, provided the checks are related to the location detailed on the map
DiplomacyKnight's Tabard+13Adventuring GearNoDiplomacy checks to Make an Impression on creatures who have a positive association with the entity represented on the tabard.
PerformancePortable Altar+13Adventuring GearNoPerformance checks to conduct religious rites
ReligionPortable Altar+13Adventuring GearNoReligion checks to conduct religious rites
Recall KnowledgeHoax-Hunter's Kit+13Adventuring GearNoRecall Knowledge about a creature you are studying
SurvivalHoax-Hunter's Kit+13Adventuring GearNoTrack a creature you are studying
PerceptionStalk Goggles (Greater)+13Other Worn ItemsNoPerception checks involving sight
PerformanceConfabulator+13Assistive ItemsNo
DeceptionFortune's Favor+13Relic SeedsNoDeception checks to Feint
LoreFortune's Favor+13Relic SeedsNoGames Lore checks made to gamble or determine the outcome of a game of chance
PerceptionSkinsaw Mask+13Other Worn ItemsNoSeek frightened creatures
PerceptionSleuth's Pipe+13Relic SeedsNoPerception checks to Sense Motive
Multiple UsesSleuth's Pipe+13Relic SeedsNoIf you're an Investigator, any checks made to Pursue a Lead
AcrobaticsSluggish Bracelet+13Cursed ItemsNo
Recall KnowledgeWatch of Lost Ages+13Relic SeedsNoRecall Knowledge about historical subjects
NatureBroken Tusk Pendant+13Other Worn ItemsNo+1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant.
IntimidationSpider Lily Tattoo+13TattoosNo
DiplomacyHongrui's Gartitude+13Other Worn ItemsNoItem activation
SurvivalHongrui's Gartitude+13Other Worn ItemsNoItem activation
StealthConcealable Thieves' Tools+14Adventuring GearNoStealth checks to Conceal these tools
ThieveryConcealable Thieves' Tools+14Adventuring GearNoChecks to Pick Locks and Disable Devices
SurvivalHunter's Arrowhead+14Other Worn ItemsNoSurvival checks against any creature you've currently designated as your prey for Hunt Prey
StealthPickpocket's Tailoring+14Adventuring GearNoStealth checks to Conceal an Object of light Bulk or less in the pockets
SocietyVengeful Arm+14TattoosNo
SurvivalHunter's Arrowhead+14Other Worn ItemsNo
PerformancePipes of Compulsion+14CodaNowhile playing the pipes
DiplomacyPipes of Compulsion+14CodaNowhile playing the pipes
PerceptionSeer's Flute+14CodaNowhile playing the flute
PerformanceSeer's Flute+14CodaNowhile playing the flute
AthleticsDiver's Gloves (Lesser)+14Other Worn ItemsNoAthletics checks to Swim
IntimidationCape of Justice+14Other Worn ItemsNoDemoralize a specific creature
DiplomacyBort's Blessing+15Other Worn ItemsNoDiplomacy checks to Make an Impression
ReligionSun Wheel+15Other Worn ItemsNo
DeceptionSecret-Keeper's Mask (Gray Master)+15Other Worn ItemsNoDeception checks to Lie
PerformanceSpirit-Singer+15Adventuring GearNoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
Decipher WritingSpectacles of Understanding+15Other Worn ItemsNo
Decipher WritingConundrum Spectacles+15Other Worn ItemsNo
CraftingKnight's Maintenance Kit+15Adventuring GearNoCrafting checks to Repair weapons, shields, and armor
AthleticsGrasp of Droskar+15Specific Magic WeaponsNoActivate action, once per hour and lasts 1 minute
Multiple UsesHeartripper Blade+15Specific Magic WeaponsNoChecks made to resolve the effects of a ritual with the divination trait
StealthRing of the Tiger +15Other Worn ItemsNoStealth checks made in outdoor wilderness areas
PerceptionRing of the Tiger +15Other Worn ItemsNoPerception checks made in outdoor wilderness areas
OccultismSilent Heart+15TattoosNo
AcrobaticsBoots of Free Running (Lesser)+15Other Worn ItemsNoAcrobatics checks to Balance
AthleticsBoots of Free Running (Lesser)+15Other Worn ItemsNoAthletics checks to High Jump and Long Jump
StealthPrivacy Ward Fulu (Room)+15FuluNoStealth checks against creatures outside the affected room
DeceptionSecret-Keeper's Mask (Father Skinsaw)+16Other Worn ItemsNoDeception checks to Lie
DiplomacyCrown of the Companion+16Other Worn ItemsNo
PerformanceSpirit-Singer (Handheld)+16Adventuring GearNoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
PerceptionStag's Helm+16Other Worn ItemsNo
DiplomacyCrown of the Companion+16Other Worn ItemsNo
SocietyMajordomo Torc+16Intelligent ItemsNo
DiplomacyTrollhound Vest+16Specific Magic ArmorNoDiplomacy checks to Make an Impression in communities plagued by trolls
AthleticsGrub Gloves (Lesser)+16Other Worn ItemsNo
ArcanaRing of Wizardry (Type I)+17Other Worn ItemsNo
DeceptionVenomed Tongue+17TattoosNo
DeceptionSinister Knight+18Armor Property RunesNo
ReligionMoonstone Diadem+18Other Worn ItemsNo
LoreBrooch of Inspiration+18Other Worn ItemsNoChecks to Recall Knowledge with Lore skills
PerceptionUmbral Wings+18Other Worn ItemsNoChecks to Seek
PerformancePipes of Compulsion (Greater)+18CodaNowhile playing the pipes
DiplomacyPipes of Compulsion (Greater)+18CodaNowhile playing the pipes
PerceptionSeer's Flute (Greater)+18CodaNowhile playing the flute
PerformanceSeer's Flute (Greater)+18CodaNowhile playing the flute
PerceptionDiviner's Nose Chain+19Other Worn ItemsNoSeek or Sense Motive
DeceptionRazmiri Wayfinder+110Other Worn ItemsNoDeception checks to Lie or Impersonate
PerceptionDrazmorg's Staff of All-Sight+110StavesNoVisual Perception checks
LoreOpen Mind+110TattoosNo
StealthGloaming Arc+111Specific Magic WeaponsNo+1 bonus, +2 if upgraded to +3 weapon potency rune
Recall KnowledgeExploration Lens (Investigating)+112Held ItemsNoChecks to Recall Knowledge while Investigating
IntimidationThe Rakshasa+120The Deck of DestinyNochecks to Coerce (can be up to +2 at 15th level and up to +3 at 18th level)
StealthShadewither Key+122Other Worn ItemsNo
PerceptionSkeptic's Elixir (Lesser)+11Alchemical ElixirsYesPerception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit
AthleticsJourneybread+11Alchemical FoodYesAthletics checks to Climb, Force open, and Swim
AthleticsSpiderfoot Brew (Lesser)+13Alchemical ElixirsYesAthletics checks made to climb
AcrobaticsElysian Dew+112PotionsYes
AthleticsElysian Dew+112PotionsYes
StealthLastwall Soup+21Alchemical ElixirsNoStealth checks and DCs against undead
DiplomacyWrit of Authenticity+22Adventuring GearNoMake a Request for the associated business
NatureBullhook +23Held ItemsNoNature checks to Command an Animal
DeceptionImpossible Cake+23Alchemical ToolsNoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
ThieveryWrenchgear+23Adventuring GearNoDisable a Device checks made against clockwork creatures
ThieveryOozepick+24Alchemical ToolsNoThievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.
DeceptionMerchant's Guile+25Other Worn ItemsNoDeception checks, but only if the associated checks involve haggling or bargaining over a purchase or trade
DiplomacyMerchant's Guile+25Other Worn ItemsNoDiplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade
PerceptionGrim Ring+25Other Worn ItemsNoSecret Perception checks against undead in the area that are hiding or disguised
PerceptionSpiritsight Ring+26Other Worn ItemsNoSeek to find hidden or undetected incorporeal creatures within 30 feet of you
NatureSwiftmount Saddle+27Companion ItemsNoNature checks made to Command an Animal for anyone who is riding the creature wearing it.
PerceptionStalk Goggles (Major)+28Other Worn ItemsNoPerception checks involving sight
Multiple UsesStone of Encouragement (Greater)+28Held ItemsNobonus to the first skill check you attempt within 1 minute
CraftingBountiful Cauldron+29OtherNoCrafting checks to Craft alchemical items, potions, or oils
NatureSpangled Rider's Suit+29Specific Magic ArmorNoCommand an Animal you are riding
DiplomacyStole of Civility+29Other Worn ItemsNoDiplomacy checks to Make and Impression with humans or Make a Request of humans
IntimidationStole of Civility+29Other Worn ItemsNoIntimidation checks against humans
LoreStarless Scope+29Held ItemsNoAstronomy Lore
OccultismStarless Scope+29Held ItemsNoOccultism checks made to Identify Magic
LoreThousand-Blade Thesis+29Held ItemsNoWarfare Lore checks
StealthCamouflage Suit (Superb)+29Adventuring GearNoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
PerceptionStarless Scope+29Held ItemsNoPerception checks made to observe the skies
Multiple UsesFulu Compendium+29Held ItemsNoAny skill checks to determine a fulu's function or authenticity
SocietySelf-Emptying Pocket+29Bargained ContractsNoSee text
IntimidationCrown of the Kobold King+29Other Worn ItemsNo
AthleticsDiver's Gloves (Moderate)+29Other Worn ItemsNoAthletics checks to Swim
PerceptionAeon Stone (Cymophane Cabochon)+29Other Worn ItemsNo
StealthPrivacy Ward Fulu (Chamber)+29FuluNoStealth checks against creatures outside the affected room
ReligionMiter of Communion+210Other Worn ItemsNo
DiplomacyPresentable (Greater)+210Accessory RunesNoMake an Impression on those who would be impressed by a particular presentable outfit while wearing this garment
Identify MagicExploration Lens (Detecting)+210Held ItemsNoChecks to Identify Magic within the light
Decipher WritingConundrum Spectacles (Greater)+210Other Worn ItemsNo
StealthRing of the Tiger (Greater)+210Other Worn ItemsNoStealth checks made in outdoor wilderness areas
PerceptionRing of the Tiger (Greater)+210Other Worn ItemsNoPerception checks made in outdoor wilderness areas
PerformanceSpirit-Singer (Incredible)+211Adventuring GearNoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
LoreWardrobe Stone (Moderate)+211Held ItemsNoSpecific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.
LoreBrooch of Inspiration (Greater)+211Other Worn ItemsNoChecks to Recall Knowledge with Lore skills
DiplomacyDragon Rune Bracelet+211Other Worn ItemsNoDiplomacy checks while interacting with dragons of the same kind as the pendant's scale
Decipher WritingSpectacles of Understanding (Greater)+211Other Worn ItemsNo
PerceptionSpectral Opera Glasses+211Held ItemsNo
ThieveryThoughtwhip Claw+211TattoosNo
ReligionCorruption Cassock+211Cursed ItemsNoReligion checks
Multiple UsesCorruption Cassock+211Cursed ItemsNoThe divine skill of the deity to whom you believe the cassock is dedicated
AcrobaticsBoots of Free Running (Moderate)+211Other Worn ItemsNoAcrobatics checks to Balance
AthleticsBoots of Free Running (Moderate)+211Other Worn ItemsNoAthletics checks to High Jump and Long Jump
NatureBullhook (Greater) +212Held ItemsNoNature checks to Command an Animal
PerformanceNosoi Charm+212Held ItemsNo
DiplomacyNosoi Charm+212Held ItemsNoDiplomacy checks to make Requests
PerformanceSpirit-Singer (Incredible Handheld)+212Adventuring GearNoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
MedicineViolet Ray+212Adventuring GearNoMedicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds
CraftingPalette of Masterstrokes+212Held ItemsNoCrafting checks made to create paintings
PerformanceCurtain Call Cloak+212Other Worn ItemsNoPerformance checks while acting, orating, or singing
DeceptionSplendid Floodlight+212Held ItemsNoCharisma-based skill checks while within the red light
DiplomacySplendid Floodlight+212Held ItemsNoCharisma-based skill checks while within the red light
IntimidationSplendid Floodlight+212Held ItemsNoCharisma-based skill checks while within the red light
PerformanceSplendid Floodlight+212Held ItemsNoCharisma-based skill checks while within the red light
DiplomacyBastion of the Inheritor+212Specific Magic ArmorNoDiplomacy checks to Make an Impression
PerceptionBring Me Near+212Held ItemsNoVisual Perception checks
PerformancePhantom Piano+212Intelligent ItemsNo
PerformancePipes of Compulsion (Major)+212CodaNowhile playing the pipes
DiplomacyPipes of Compulsion (Major)+212CodaNowhile playing the pipes
PerformanceSeer's Flute (Major)+212CodaNowhile playing the flute
PerformanceSeer's Flute (Major)+212CodaNowhile playing the flute
AthleticsGrub Gloves (Moderate)+212Other Worn ItemsNo
PerformanceResonant Guitar+212Held ItemsNoPerformance checks while using the item
PerformanceConch of Otherworldly Seas+212Held ItemsNoPerformance checks while using the item
PerformanceHorn of the Sun Aurochs+213Held ItemsNo
NatureBroken Tusk Pendant (Greater)+213Other Worn ItemsNo+2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant).
CraftingGlaive of the Artist+214Specific Magic WeaponsNo
PerformanceGlaive of the Artist+214Specific Magic WeaponsNo
PerceptionExploration Lens (Searching)+214Held ItemsNoPerception checks to spot hidden doors and concealed hazards while Searching
PerformanceBusine of Divine Reinforcement+215Held ItemsNoPerformance checks to play the busine as an instrument
PerformanceSongbird's Brush+215Specific Magic WeaponsNoPerformance checks made to dance or sing as long as the glaive is held in two hands
OccultismUnfathomable Stargazer+215Cursed ItemsNoUsing Occultism instead of Perception or Astronomy Lore when observing the skies with this item
CraftingCarver-Cutter (Major)+215Specific Magic WeaponsNoItem activation, Crafting checks for woodworking
DeceptionAeon Stone (Amber Sphere)+216Other Worn ItemsNoDeception checks to Impersonate yourself as a living creature (undead only)
DiplomacyAeon Stone (Amber Sphere)+216Other Worn ItemsNoMake an Impression or Request that involves your strength or vigor (living creature only)
PerformanceFiddle of the Maestro+216CodaNo
Multiple UsesClockwork Cloak+218Other Worn ItemsNoInitiative rolls
PerceptionThe Big Sky+220The Deck of DestinyNoPerception checks made while flying outside during the day (+3 at 17th level)
Multiple UsesThe Big Sky+220The Deck of DestinyNoany check made to Escape (+3 at 17th level)
LoreThe Empty Throne+220The Deck of DestinyNoSociety checks to Recall Knowledge about someone no longer alive (+3 at 17th level)
SocietyThe Empty Throne+220The Deck of DestinyNoLore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level)
Multiple UsesThe Fiend+220The Deck of DestinyNochecks to perform a non-Strike action you previously took in the same round (+3 at 17th level)
DeceptionThe Liar+220The Deck of DestinyNoDeception checks to Lie (+3 at 17th level)
ThieveryThe Locksmith+220The Deck of DestinyNoThievery checks to Pick a Lock (+3 at 17th level)
Multiple UsesThe Mountain Man+220The Deck of DestinyNoAthletics checks to Force Open, Grapple, Shove, or Trip (+3 at 17th level)
ArcanaThe Silent Hag+220The Deck of DestinyNoArcana checks to Recall Knowledge (+3 at 17th level)
NatureThe Silent Hag+220The Deck of DestinyNoNature checks to Recall Knowledge (+3 at 17th level)
OccultismThe Silent Hag+220The Deck of DestinyNoOccultism checks to Recall Knowledge (+3 at 17th level)
ReligionThe Silent Hag+220The Deck of DestinyNoReligion checks to Recall Knowledge (+3 at 17th level)
DeceptionThe Snakebite+220The Deck of DestinyNoDeception checks for initiative (+3 at 17th level)
StealthThe Snakebite+220The Deck of DestinyNoStealth checks for initiative (+3 at 17th level)
PerceptionThe Trumpet+220The Deck of DestinyNoinitiative checks made with hearing-based Perception checks
Identify MagicThe Vision+220The Deck of DestinyNo
AthleticsThe Cyclone+220The Deck of DestinyNoAthletics checks made to Climb, High Jump, Long Jump, and Disarm (+3 at 17th level).
StealthThe Demon's Lantern+220The Deck of DestinyNochecks made to Conceal an Object (+3 at 17th level).
ThieveryThe Demon's Lantern+220The Deck of DestinyNochecks made to Palm an Object or Steal (+3 at 17th level).
LoreThe Hidden Truth+220The Deck of DestinyNoLore checks tmade to Recall Knowledge (+3 at 17th level).
Multiple UsesThe Hidden Truth+220The Deck of DestinyNochecks made to Research while using the Research subsystem (+3 at 17th level).
DiplomacyThe Marriage+220The Deck of DestinyNochecks made to Request (+3 at 17th level).
MedicineThe Midwife+220The Deck of DestinyNobonus increases to +3 at 17th level.
PerceptionThe Owl+220The Deck of DestinyNoPerception checks made to Sense Motive (+3 at 17th level).
SurvivalThe Owl+220The Deck of DestinyNoSurvival checks to Subsist in the wild (+3 at 17th level).
IntimidationThe Tyrant+220The Deck of DestinyNoIntimidation checks made to Demoralize (+3 at 17th level).
DeceptionThe Betrayal+220The Deck of DestinyNoDeception checks to Impersonate or Feint (+3 at 17th level).
DiplomacyThe Courtesan+220The Deck of DestinyNoDiplomacy checks to Make an Impression (+3 at 17th level).
AcrobaticsThe Crows+220The Deck of DestinyNoAcrobatics checks to Grapple (+3 at 17th level).
ThieveryThe Crows+220The Deck of DestinyNoThievery checks to Disarm (+3 at 17th level).
PerformanceThe Dance+220The Deck of DestinyNobonus increases to +3 at 17th level.
ReligionThe Eclipse+220The Deck of DestinyNobonus increases to +3 at 17th level.
PerceptionThe Inquisitor+220The Deck of DestinyNoPerception checks to Sense Motive against creatures higher level than you (+3 at 17th level).
DiplomacyThe Trader+220The Deck of DestinyNoDiplomacy checks to Gather Information (+3 at 17th level).
PerceptionThe Unicorn+220The Deck of DestinyNoPerception checks to Seek (+3 at 17th level).
PerceptionThe Winged Serpent+220The Deck of DestinyNosight-based Perception checks for initiative (+3 at 17th level).
DiplomacyDjezet Shield+20Precious Material ShieldsYesDiplomacy checks made in a specific language
AthleticsApplereed Mutagen (Lesser)+24Alchemical ElixirsYes
IntimidationDragon's Blood Pudding (Moderate)+25Alchemical ToolsYes
AthleticsDemon Dust+26DrugsYes
PerceptionSkeptic's Elixir (Moderate)+26Alchemical ElixirsYesPerception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit
AcrobaticsScour+28DrugsYes
StealthScour+28DrugsYes
ThieveryScour+28DrugsYes
AthleticsSpiderfoot Brew (Greater)+29Alchemical ElixirsYesAthletics checks made to climb
PerceptionDragonfly Potion+212PotionsYesVisual Perception checks
PerformanceBargainer's Instrument+215Other ConsumablesYes
DeceptionImpossible Cake (Greater)+39Alchemical ToolsNoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
ThieveryOozepick (Greater)+310Alchemical ToolsNoThievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.
LorePactmaster's Grace+314Other Worn ItemsNoMercantile Lore
LorePactmaster's Grace+314Other Worn ItemsNoMercantile Lore checks
Multiple UsesOculus of Abaddon+315ArtifactsNoPrimary check when casting planar binding
AthleticsDiver's Gloves (Greater)+315Other Worn ItemsNoAthletics checks to Swim
CraftingGuiding Chisel+316Held ItemsNoCrafting checks related to stonemasonry
LoreBrooch of Inspiration (Major)+317Other Worn ItemsNoChecks to Recall Knowledge with Lore skills
PerceptionRobe of Eyes+317Other Worn ItemsNo
AcrobaticsBoots of Free Running (Greater)+317Other Worn ItemsNoAcrobatics checks to Balance
AthleticsBoots of Free Running (Greater)+317Other Worn ItemsNoAthletics checks to High Jump and Long Jump
IntimidationBangles of Crowns+317Other Worn ItemsNo
AthleticsBracers of Hammers+317Other Worn ItemsNo
MedicineCoronet of Stars+317Other Worn ItemsNo
StealthCowl of Keys+317Other Worn ItemsNo
SocietySash of Books+317Other Worn ItemsNo
CraftingTorag's Silver Anvil+318Specific Magic WeaponsNoCrafting checks involving metalworking
DeceptionCape of the Open Sky+318Other Worn ItemsNoChecks to Lie
DiplomacyCape of the Open Sky+318Other Worn ItemsNoChecks to Make an Impression
PerformanceNosoi Charm (Greater)+318Held ItemsNo
DiplomacyNosoi Charm (Greater)+318Held ItemsNoDiplomacy checks to make Requests
Multiple UsesSpectacles of Piercing Sight+318Other Worn ItemsNoVisual Perception checks
AthleticsGrub Gloves (Greater)+318Other Worn ItemsNo
CraftingCarver-Cutter (True)+318Specific Magic WeaponsNoItem activation, Crafting checks for woodworking
AthleticsMattock of the Titans+319Specific Magic WeaponsNo
LoreVoid Mirror+320ArtifactsNoAstronomy Lore checks made while using the mirror
PerformanceDrum of Upheaval+320Held ItemsNo
StealthSilhouette Cloak+320Other Worn ItemsNoStealth checks in dim light or darkness
LoreWardrobe Stone (Greater)+320Held ItemsNoSpecific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.
PerceptionVoid Mirror+320ArtifactsNoPerception checks made while using the mirror
StealthScale of Igroon+321ArtifactsNoStealth checks to Hide and Sneak
SurvivalGrolna+31DrugsYesSurvival checks to follow tracks
PerceptionSkeptic's Elixir (Greater)+311Alchemical ElixirsYesPerception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit
AthleticsApplereed Mutagen (Moderate)+312Alchemical ElixirsYes
IntimidationDragon's Blood Pudding (Greater)+313Alchemical ToolsYes
AthleticsSpiderfoot Brew (Major)+317Alchemical ElixirsYesAthletics checks made to climb
DeceptionImpossible Cake (Major)+417Alchemical ToolsNoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
CraftingAxe of the Dwarven Lords+426ArtifactsNoCrafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons
OccultismWhisperer of Souls+428ArtifactsNoOccultism check to Decipher Writing, Identify Magic, Learn a Spell, or Recall Knowledge
AthleticsApplereed Mutagen (Greater)+418Alchemical ElixirsYes
IntimidationDragon's Blood Pudding (Major)+419Alchemical ToolsYes

Related Feats

To see a list of Feats related to Nature, click here.

Nature Untrained Actions

Command an Animal [one-action]

Auditory Concentrate 
Source Player Core pg. 242
You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride. Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then make a Strike.

Success The animal does as you command on its next turn.
Failure The animal is hesitant or resistant, and it does nothing.
Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.

Commanded Animals

Issuing commands to an animal doesn't always go smoothly. An animal is an independent creature with limited intelligence. Most animals understand only the simplest instructions, so you might be able to instruct an animal to move to a certain square but not dictate a specific path to get there, or command it to attack a certain creature but not to make its attack nonlethal. The GM decides the specifics of the action the animal uses.

The animal does what you commanded as soon as it can, usually as its first action on its next turn. If you successfully commanded it multiple times, it does what you said in order. It forgets all commands beyond what it can accomplish on its turn. If multiple people command the same animal, the GM determines how the animal reacts. The GM might also make the DC higher if someone has already tried to Command the Animal that round.

If you have a pet, animal companion, familiar, or similar minion, you can command it much more effectively.