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Oaksteward Enforcer

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Oaksteward EnforcerCreature 2

Legacy Content

Rare LN Medium Human Humanoid 
Source Pathfinder #187: The Seventh Arch pg. 14
Human druids
Perception +8
Languages Common, Druidic
Skills Intimidation +7, Nature +8
Str +2, Dex +4, Con +0, Int -2, Wis +4, Cha +0
Items dagger, leather armor, staff
AC 18; Fort +6, Ref +8, Will +10
HP 25
Speed 25 feet
Melee [one-action] staff +8 [+3/-2] (two-hand d8), Damage 1d4+2+2 bludgeoningMelee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+2+2 piercingRanged [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingDruid Prepared Spells DC 18, attack +10 (+4 dmg); 1st magic fang, shillelagh; Cantrips (1st) light, ray of frost, stabilize, tanglefoot
Wild Shape [two-actions] (morph, primal, transmutation) Frequency once per day; Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee [one-action] claw +7 (agile, finesse), Damage 1d6+2 slashing