Golden League XunLegacy Content
Source Pathfinder #167: Ready? Fight! pg. 76You've become a xun, a powerful gang enforcer.
This Feat may contain spoilers from the Fists of the Ruby Phoenix Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #167: Ready? Fight! pg. 76Archetype Golden League XunPrerequisites master in
Underworld Lore
You are a xun for the Golden League, aiding the organization. You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills):
Athletics,
Deception,
Intimidation, or
Stealth. In addition, if you use Underworld Lore to
Earn Income or
Recall Knowledge, when you get a success, you get a critical success instead.
Special You can't select another dedication feat until you've gained two other feats from the Golden League Xun archetype.
Legacy Content
Archetype Source Pathfinder #167: Ready? Fight! pg. 76Archetype Golden League XunPrerequisites Golden League Xun Dedication; expert in
Deception
You are skilled at hiding from your foes and targets among the common populace. You gain the
Quick Disguise and
Slippery Secrets skill feats. In addition, while in a crowd, you can
Impersonate a nondescript member of the crowd as a three action activity (one action if you are legendary in Deception).
Legacy Content
Archetype Source Pathfinder #167: Ready? Fight! pg. 76Archetype Golden League XunPrerequisites Golden League Xun Dedication; expert in
Intimidation
Scaring off multiple people at once is your specialty. When you
Demoralize, you can target up to 2 creatures within 30 feet of you at once. If you are a master of Intimidation, you can Demoralize up to 4 creatures at once; if you're legendary, you can Demoralize up to 8 creatures at once.
Legacy Content
Archetype Source Pathfinder #167: Ready? Fight! pg. 76Archetype Golden League XunPrerequisites Golden League Xun Dedication; expert in
Athletics
Ropes are your tool of choice, and you deploy them in versatile ways. When
Climbing a rope, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. This additional movement stacks with the effects of
Quick Climb.
In addition, you can use a rope to hamper your foes. When holding a rope, you can attempt an Athletics check to
Disarm,
Grapple, or
Trip a creature up to 10 feet away instead of only adjacent creatures. If you critically fail such a check while holding a rope, you can drop the rope to take the effects of a failure instead of a critical failure.
Legacy Content
Archetype Source Pathfinder #167: Ready? Fight! pg. 76Archetype Golden League XunPrerequisites Golden League Xun Dedication; expert in
StealthTrigger You make a Strike with a weapon of light bulk.
You quickly hide your weapon to make it difficult to pin the attack on you. You attempt to
Conceal an Object to hide the triggering weapon. Your Stealth check is compared to the Perception DC of all creatures within 30 feet that can see you. You automatically succeed against creatures farther than 30 feet. The target of your Strike gains a +4 circumstance bonus to their Perception DC for this check. If your Stealth check is a success, you hide your weapon so well that the creature can't clearly determine where the attack originated.