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Theiltemar

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TheiltemarCreature 3

Unique CE Medium Skeleton Undead 
Source Rusthenge pg. 54
Male variant skeleton
Perception +13; darkvision
Languages Abyssal, Infernal, Jotun, Thassilonian, Varisian
Skills Athletics +8, Crafting +7, Intimidation +9, Occultism +9, Religion +11, Stealth +8
Str +2, Dex +4, Con +0, Int +3, Wis +5, Cha +3
Items rusted (broken) chain mail
AC 18; Fort +6, Ref +8, Will +11
HP 35 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Rusting Death When Theiltemar is destroyed, his bones explode as the necromantic energy holding him together is released. This shreds his rusted chain mail as well, flinging rusty shards of jagged metal in all directions. Adjacent creatures take 2d6 piercing damage (DC 19 basic Reflex save) and are exposed to rust creep. As his remains settled to the floor, the wall of force blocking area F14 flickers and fades.
Speed 25 feet
Melee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 2d6-2+4 slashingDivine Spontaneous Spells DC 19, attack +11 (-4 dmg); 2nd blood vendetta, darkness, harm, sudden blight (4 slots); 1st bane, command, fear, harm (4 slots); Cantrips (2nd) daze, divine lance, prestidigitation, read aura, shield