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Eldritch EchoesHazard 20

Legacy Content

Complex Magical Trap 
Source Kingmaker Adventure Path pg. 464
Complexity Complex
Stealth DC +38 (master) to realize that the strange faint sounds could be dangerous.
Description Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces themselves are not apparent.
Disable DC 42 Performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 Intimidation (master) to startle the echoes into silence with a display of anger and rage.
Distort Senses [reaction] (auditory, emotion, enchantment, mental, primal) Trigger At least two creatures who aren't native to Thousandbreaths end their turn in area K13. Effect Those in the room begin “hearing” the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative.
Routine (1 action; emotion, enchantment, mental, primal) The trap starts scrambling senses and forcing creatures to perceive threats to their very place in time and space where no such threats actually exist. Every creature in area K13 must attempt a DC 42 Will saving throw. Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure As success, but the creature is also confused as long as it remains stupefied.
Critical Failure The creature is stupefied 2 and confused. The confused condition persists until the creature recovers normally, but the stupefaction effect is permanent until removed.