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PFS StandardIroran Mummy

Some enlightened members of the Iroran faith, particularly monks, are so aware of their own bodily processes they can sense their approaching death from old age. Pinpointing the occurrence to the exact hour, a chosen few employ a method of self-mummification. These masters of life and death leave behind their bodies to watch over Irori's temples.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Iroran MummyCreature 10

Legacy Content

Rare LN Medium Mummy Undead 
Source Book of the Dead pg. 132
Perception +21; darkvision
Languages Necril; plus any two languages they knew while alive
Skills Acrobatics +25, Athletics +21, Irori Lore +25, Religion +21
Str +5, Dex +7, Con +4, Int +0, Wis +5, Cha +3
Items +1 striking returning shuriken
AC 31; Fort +18, Ref +21, Will +21
HP 190 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10
Aura of Peace (aura, divine, emotion, enchantment, incapacitation, mental) 30 feet. When a creature enters or starts its turn in the aura, it's affected by calm emotions for 1 minute, with a DC 27 Will save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.Robe Tangle [reaction] (divine, move, transmutation) Trigger An adjacent creature misses the Iroran mummy with a melee Strike; Effect The mummy swaps positions with the attacker, and the attacker becomes grabbed by the mummy's animated sash. The Escape DC is 29, the Force Open DC is 27, and a creature can sever the sash by hitting AC 27 and dealing at least 20 slashing damage. The mummy can't use this reaction again until they've Interacted to reclaim the sash.
Speed 30 feet
Melee [one-action] fist +23 [+19/+15] (agile, finesse, magical, nonlethal, unarmed), Damage 2d10+11 bludgeoningRanged [one-action] shuriken +23 [+19/+15] (agile, thrown 20 feet), Damage 2d4+11 piercingMonk Ki Spells DC 29, 3 Focus Points; 5th ki blast, ki rush, ki strike, wind jump
Stunning Flurry [one-action] Frequency once per round; Effect The Iroran mummy makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 29 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.

Sidebar - Geb Iroran Preservation

Irorans closely guard the process of creating their mummies. I have gleaned that it involves rituals of fasting and a diet of certain poisonous nuts and teas used as preservatives. The monk must also be in a trance-like meditation at the moment of death. Physical movement and battle strain a dead body, and long stretches of inactivity might turn skin and bone brittle. Many Iroran mummies treat themselves by rubbing their skin with alchemical oils and wrapping their bodies in magically treated cotton or linen. Choosing a suitable resting spot as well as trying to maintain this resting place is equally important. Upon awakening, Iroran mummies often discover they've become a nesting place for birds or bats or acquired a thin layer of moss.

All Monsters in "Mummy"

NameLevel
Bog Mummy5
Bog Mummy Cultist9
Decrepit Mummy2
Mummy, Drowned17
Ice Mummy8
Iroran Mummy10
Mummified Cat0
Mummy Guardian6
Mummy Pharaoh9
Mummy Prophet of Set13
Quoppopak Mummy13

Mummy

Source Bestiary pg. 240
While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

Sidebar - Geb Mummification Practice

Neophytes to mummification typically apprentice to a morgue specializing in the process. Apprenticeships can last several years. Generally, the first mummies one produces are animals, usually of inferior quality. Those who become skilled remain rare enough to be a strategic resource and could be abducted, coerced, or bribed to change their allegiance or sabotage the mummification of their masters.