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Ngara

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite NgaraCreature 13

Legacy Content

Unique NE Large Aberration 
Source Kingmaker Adventure Path pg. 99
Female variant spirit naga
Perception +24; darkvision
Languages Aklo, Common
Skills Acrobatics +25, Athletics +24, Deception +27, Intimidation +27, Occultism +24, Stealth +25
Str +4, Dex +5, Con +4, Int +2, Wis +4, Cha +7
AC 35; Fort +21, Ref +26, Will +25
HP 235
Speed 25 feet, swim 15 feet
Melee [one-action] fangs +26 [+22/+18] (agile, finesse), Damage 3d10+2+8 piercing plus spirit naga venomOccult Spontaneous Spells DC 34, attack +22 (+4 dmg); 6th dominate, feeblemind, phantasmal calamity, spirit blast (4 slots); 5th black tentacles, dispel magic, subconscious suggestion, tongues (5 slots); 4th clairvoyance, confusion, fly, modify memory (4 slots); 3rd dream message, mind reading, paralyze, vampiric touch (4 slots); 2nd blur, humanoid form, mirror image, telekinetic maneuver (4 slots); 1st charm, command, grim tendrils, unseen servant (4 slots); Cantrips (5th) daze, detect magic, mage hand, read aura, sigil
Rituals DC 33 (+4 dmg); 2nd inveigle
Spirit Naga Venom (poison) Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and stupefied 2 (1 round)