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Ngara

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NgaraCreature 11

Legacy Content

Unique NE Large Aberration 
Source Kingmaker Adventure Path pg. 99
Female variant spirit naga
Perception +22; darkvision
Languages Aklo, Common
Skills Acrobatics +21, Athletics +20, Deception +23, Intimidation +23, Occultism +20, Stealth +21
Str +4, Dex +5, Con +4, Int +2, Wis +4, Cha +7
AC 31; Fort +17, Ref +22, Will +21
HP 195
Speed 25 feet, swim 15 feet
Melee [one-action] fangs +22 [+18/+14] (agile, finesse), Damage 3d10-2+8 piercing plus spirit naga venomOccult Spontaneous Spells DC 30, attack +18 (-4 dmg); 6th dominate, feeblemind, phantasmal calamity, spirit blast (4 slots); 5th black tentacles, dispel magic, subconscious suggestion, tongues (5 slots); 4th clairvoyance, confusion, fly, modify memory (4 slots); 3rd dream message, mind reading, paralyze, vampiric touch (4 slots); 2nd blur, humanoid form, mirror image, telekinetic maneuver (4 slots); 1st charm, command, grim tendrils, unseen servant (4 slots); Cantrips (5th) daze, detect magic, mage hand, read aura, sigil
Rituals DC 29 (-4 dmg); 2nd inveigle
Spirit Naga Venom (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and stupefied 2 (1 round)