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Hillstomper

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite HillstomperCreature 12

Legacy Content

Unique N Huge Animal 
Source Kingmaker Adventure Path pg. 114
Variant mammoth
Perception +23; low-light vision, scent (imprecise) 30 feet
Languages Common
Skills Athletics +27, Diplomacy +21, Intimidation +21, Survival +23
Str +8, Dex +1, Con +5, Int +2, Wis +2, Cha +2
AC 33; Fort +24, Ref +18, Will +23; +2 status to saves vs. cold
HP 220
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feetVariant mammoth
Melee [one-action] tusk +26 [+21/+16] (reach 15 feet), Damage 3d8+2+14 piercingMelee [one-action] trunk +26 [+21/+16] (reach 15 feet), Effect grabbing trunkMelee [one-action] foot +26 [+21/+16] (reach 10 feet), Damage 2d10+2+14 bludgeoningDual Tusks [one-action] The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.Grabbing Trunk A Medium or smaller creature hit by the mammoth's trunk is grabbed. If the mammoth moves, it can bring the grabbed creature along with it.Trample [three-actions] Large or smaller, foot, DC 30