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Zuntishan Guard

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Zuntishan GuardCreature 7

Legacy Content

Uncommon NG Medium Human Humanoid 
Source Pathfinder #183: Field of Maidens pg. 42
Perception +17
Languages Drooni
Skills Athletics +16, Diplomacy +13, Religion +15, Survival +15
Str +4, Dex +2, Con +2, Int +0, Wis +3, Cha +1
Items holy water, chain shirt, composite shortbow (20 arrows), kukri (2)
AC 24; Fort +16, Ref +14, Will +17
HP 140
Speed 25 feet
Melee [one-action] kukri +19 [+15/+11] (agile, finesse, trip), Damage 1d6+2+8 slashingRanged [one-action] composite shortbow +19 [+14/+9] (deadly d10, propulsive, range increment 60 feet), Damage 1d6+2+4 piercingWarded Ground [one-action] (stance) The guard designates a 10- foot radius area within 30 feet as a protected zone. The guard's Strikes against targets in the protected zone deal an additional 2d6 precision damage.