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Ilora Nuski

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ilora NuskiCreature 11

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 112
Perception +22
Languages Common, Hallit, Sylvan
Skills Acrobatics +21, Athletics +19 (+21 while jumping), Nature +20, River Lore +20, Society +18, Stealth +23, Survival +22
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha -1
Items +1 resilient studded leather armor, +1 striking shortswords (2), boots of bounding
AC 31; Fort +19, Ref +23, Will +20
HP 200
Twin Riposte [reaction] Trigger A creature within Ilora's reach critically fails a melee Strike against her Requirements Ilora is benefiting from Twin Parry; Effect Ilora attempts a melee Strike or uses a Disarm action against the triggering opponent.
Speed 30 feet
Melee [one-action] shortsword +24 [+20/+16] (agile, finesse, versatile S), Damage 2d6-2+6 piercingPrimal Prepared Spells DC 28, attack +20 (-4 dmg); 3rd heal; 2nd animal messenger, entangle; 1st alarm, pass without trace; Cantrips (3rd) electric arc, light, produce flame, tanglefoot
Nature's Edge Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to her if they're in difficult terrain, restrained, or immobilized due to natural or magical environmental effects.Twin Parry [one-action] Requirements Ilora wields two melee weapons, one in each hand; Effect Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.Twin Takedown [one-action] Frequency once per round; Requirements Ilora wields two melee weapons, each in a different hand. Effect Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.Wild Stride Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.