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PFS StandardIruxi Ossature

Iruxis, also known as lizardfolk, are surrounded by the spirits of their ancestors—literally, as they honor their dead by incorporating their bones into the architecture of iruxi settlements. Decades of veneration by their descendants have caused primal power to accumulate within these remains. In times of crisis, these earth-encrusted bones reanimate as guardians of last resort. Iruxis often refer to these undead—spirits bathed in starlight animating bone and rock, fueled by the beliefs of the living—as “the twilight guardians.”

Iruxi ossatures usually reanimate spontaneously when a nesting chamber is violated or blood is spilled in an iruxi settlement's main hall. Truly ancient settlements might be blessed with a few ossatures' presence at all times: guarding nurseries, reliquaries, and the sacred observatories where their descendants study the heavens. These particularly hardy ossatures are composed of fossilized bone and possess dinosaur-like shield frills, horns, or spiked tails.

Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Iruxi OssatureCreature 6

Legacy Content

N Medium Lizardfolk Undead 
Source Book of the Dead pg. 116
Perception +15; darkvision, lifesense 30 feet
Languages Draconic, Iruxi, Necril
Skills Athletics +14, Intimidation +13, Stealth +15
Str +5, Dex +2, Con +4, Int -1, Wis +2, Cha +0
AC 24; Fort +17, Ref +11, Will +15
HP 96 (twilight spirit); Immunities death effects, disease, paralyzed, poison, unconscious
Twilight Spirit The faith of its descendants protects the iruxi ossature. It takes no damage from positive or negative energy, and it can be healed by either positive or negative energy.
Speed 20 feet, swim 10 feet
Melee [one-action] jaws +16 [+11/+6], Damage 2d8+2+7 piercingMelee [one-action] tail +16 [+12/+8] (agile), Damage 2d6+2+7 bludgeoningRanged [one-action] bone javelin +13 [+8/+3] (thrown 30 feet), Damage 2d6+2+7 piercingFossil Fury [two-actions] (earth, primal, transmutation) Frequency once per hour; Effects The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals 6d6 piercing damage with a DC 24 basic Reflex save. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the iruxi ossature.Totems of the Past [two-actions] (enchantment, mental, primal) The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a DC 23 Will save or be dazzled. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first.

Sidebar - Locations Ossatures Around the World

Iruxis dwell all over Golarion, and their burial customs vary with the terrain and materials at hand. Ossatures composed of petrified wood, bones, and amber guard the rainforest-dwelling iruxis of Garund and Vudra. The red-sandstone ossatures of Casmaron's badlands follow their nomadic descendants' travels, erupting from the earth at sunset.