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Whereas typical djinn can cleanse or clear areas with their arcane winds, the air magic of muurfeli is tainted by the Black Desert's noxious radiation and mixed with the realm's ambient fetid winds.

Recall Knowledge - Elemental (Arcana, Nature): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MuurfeliCreature 16

Rare CN Large Air Elemental Genie 
Source Pathfinder #155: Lord of the Black Sands pg. 78
Perception +32; darkvision, detect magic
Languages Auran, Undercommon
Skills Acrobatics +35, Arcana +29, Athletics +33, Deception +30, Stealth +33
Str +7, Dex +9, Con +5, Int +5, Wis +3, Cha +6
Items +2 greater striking scimitar
AC 41; Fort +27, Ref +33, Will +29
HP 320; Resistances fire 15, poison 15; Weaknesses cold 10
Firedamp Winds (air, aura) 30 feet, DC 35. Swirling winds of noxious, flammable gas surround a muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion that deals 20d6 fire damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute. When the muurfeli takes damage from an ability with the water trait or fails a saving throw against a water effect, their firedamp winds aura is disabled for 1 minute. A creature that enters or begins its turn in the aura must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and fatigued.
Speed 35 feet, fly 50 feet
Melee fist +31 [+27/+23] (agile, finesse, magical, nonlethal, reach 10 feet), Damage 3d10+2+15 bludgeoning plus 2d6 poisonMelee scimitar +33 [+28/+23] (forceful, magical, reach 10 feet, sweep), Damage 3d6+2+17 slashing plus 2d6 poisonRanged fetid winds +33 [+28/+23] (air, evocation, magical, poison, range increment 20 feet), Damage 2d8+2+7 bludgeoning plus 2d8+2+5 poisonArcane Innate Spells DC 38 (+4 dmg); 7th cloudkill; 5th illusory creature; 4th burning hands (at will), gaseous form, invisibility (at will; self only); 2nd enhance victuals (at will); Constant (4th) detect magic
Change Shape (arcane, concentrate, polymorph, transmutation) The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing).

All Monsters in "Blightburn Genies"


Blightburn Genies

Source Pathfinder #155: Lord of the Black Sands pg. 78
Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these “blightburn genies” have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted.

Sidebar - Additional Lore Elemental Fusions

Genies of the Black Desert do not personify the four elements of the Elemental Planes as they do elsewhere in the cosmos. Rather, blightburn genies combine their innate elemental powers with the features of the desert to summon powerful, perverted versions of natural phenomena such as electric sandstorms or acid rain.

Sidebar - Related Creatures Other Blightburn Genies

In addition to muurfeli and arardas, other blightburn genies can also be found in the Black Desert, including black, doglike efreet called suayiks and laanums, amorphous marid-like horrors with the heads of powerful sea serpents. Darklands equivalent of jann may exist, though they supposedly only appear to the hopelessly lost.