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ZogototaruHazard 10

Legacy Content

Unique Beast Complex Environmental Fire Haunt Trap 
Source Pathfinder #195: Heavy is the Crown pg. 47
Complexity Complex
Perception +15
Description Narseigus's worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.
Disable DC 28 Arcana or DC 28 Occultism (trained) to identify a loophole in mind-controlling magic, DC 30 Diplomacy to reason with Zogototaru, or DC 31 Deception or Performance to speak as if the PC were Taargick

Routine (1 action) Zogototaru acts on Narseigus's most recent command, either Rescuing, Roaring, or Thrashing.
Rescue [one-action] (move) Zogototaru lunges near Narseigus, flips him atop her head, and recoils. This moves Narseigus up to 30 feet horizontally and positions him atop Zogototaru, treating her head as a 10-by-10-foot space that's 20 feet above the magma's surface. This movement triggers reactions based on the move trait, targeting Narseigus. Zogototaru continues supporting Narseigus until ordered to perform a different action, after which she deposits him in a safe location within 30 feet as a free action. A PC can Climb (DC 25 Athletics) Zogototaru's coarse hide to reach him.
Roar [one-action] (fear, sonic) Zogototaru looms and screeches ferociously. Creatures in a 60-foot cone take 6d6 sonic damage (DC 29 basic Fortitude save) and must attempt a DC 29 Will save. Critical Success No effect. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is deafened for 1d6 rounds and is frightened 3.
Thrash [one-action] (earth, fire) Zogototaru lashes her body, rattling the ground and splashing magma in a 30-foot cone. Creatures in the area must attempt a DC 29 Reflex save.
Critical Success No effect. Success The creature takes 4d6 fire damage. Failure The creature takes 4d6 fire damage and 4d6 bludgeoning damage, and is clumsy 1 for 1 round. Critical Failure The creature takes 6d6 fire damage and 6d6 bludgeoning damage, and is knocked prone.

Special The first time she Thrashes, Zogototaru destroys the pillars in area F2a. Anyone there can leap free as part of their Reflex saving throw, landing on the closest surface. For the remainder of combat, the rear half of the crimson worm's body floats in the magma there, creating an improvised bridge 10 feet wide and 30 feet long. Creatures on Zogototaru take a –2 circumstance penalty to their Reflex saves against her Thrashing.