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Foras

The man who would take the name Foras grew up millennia ago among worshipers of Pharasma, yet he came to believe that the Outer Gods were the keys to claiming personal power. He tricked his people's priests into to imparting eldritch truths they would not normally share, then shared them with a few fellow secretive scholars of the occult.

Gathering those whom Foras could manipulate, he retreated to a new stronghold—a location now known as Candlemere. Here, Foras's cult gave up their sight and their souls, only to become trapped with him within their own compound when their leader's brother tracked them down and imprisoned them. Yet even this hasn't stymied Foras, and he continues to this day to work toward his goal of drawing Yog-Sothoth into the world.

Recall Knowledge - Humanoid (Society): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite ForasCreature 20

Legacy Content

Unique CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 595
Male human sorcerer
Perception +35; unseen sight
Languages Aklo, Hallit
Skills Acrobatics +35, Arcana +36, Deception +39, Intimidation +37, Occultism +39, Religion +35, YogSothoth Lore +39
Str +0, Dex +4, Con +2, Int +5, Wis +4, Cha +6
Unseen Sight This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of true seeing, provided they are located within a region under the influence of YogSothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are blind.
Items +2 greater resilient explorer's clothing, staff of power, religious symbol of Yog-Sothoth
AC 45; Fort +33, Ref +33, Will +37; resolve
HP 375; Resistances mental 20
Outside of Time Foras exists outside of time; he doesn't age, doesn't need food or drink to survive, and can't be quickened or slowed unless he chooses to beResolve When Foras rolls a success on a Will save, he gets a critical success instead.Time Siphon (aura, occult) 60 feet. A living creature that enters the aura or ends its turn within it has some of its temporal essence drained away to Yog-Sothoth. It must succeed at a DC 40 Will save or become slowed 1 for 1 round (slowed 2 on a critical failure). Worshipers of Yog-Sothoth are immune to Time Siphon.
Speed 25 feet
Melee [one-action] staff +33 [+28/+23] (magical, two-hand d8), Damage 3d4+2+10 bludgeoningOccult Spontaneous Spells DC 43, attack +38 (+4 dmg); 10th time stop (1 slot); 9th magic missile, overwhelming presence, telepathic demand, unfathomable song (4 slots); 8th mask of terror, maze, scintillating pattern, uncontrollable dance (4 slots); 7th magic missile, spirit blast, visions of danger, warp mind (4 slots); 6th confusion, feeblemind, slow, true seeing (4 slots); 5th black tentacles, crushing despair, synesthesia, tongues (4 slots); 4th confusion, fly, read omens, telepathy (4 slots); 3rd enthrall, hypercognition, slow, vampiric touch (4 slots); 2nd death knell, hideous laughter, see invisibility, touch of idiocy (4 slots); 1st color spray, mending, ray of enfeeblement, spider sting (4 slots); Cantrips (10th) chill touch, dancing lights, daze, prestidigitation, read aura
Sorcerer Bloodline Spells DC 43, 3 Focus Points (+4 dmg); 10th aberrant whispers, tentacular limbs, unusual anatomy
Accelerated Existence Foras is quickened 1, and he can use this additional action to Step, Stride, or Sustain a Spell.Steady Spellcasting If a reaction would disrupt Foras's spellcasting action, he attempts a DC 17 flat check; on a success, the action isn't disrupted.