Ancestries | Versatile Heritages

Elf Details | Elf Feats | Universal Ancestry Feats | Elf Heritages


PFS StandardTreehealer Feat 13

This Feat may contain spoilers from the Spore War Adventure Path

Uncommon Elf Exploration Healing Primal 
Source Pathfinder #210: Whispers in the Dirt pg. 81

Frequency once per day

You can undo the effect of demonic corruption in plants. By spending 10 minutes in contact with a tree that’s been corrupted by demonic presence, you can restore the tree to its original health. This does not prevent that tree from becoming corrupted again in the future. Alternatively, you can spend 10 minutes in contact with a creature with the plant trait. At the end of this time, you restore 7d8+56 Hit Points to that creature and heal half that amount of your own Hit Points. Additionally, you can attempt to counteract any one curse or disease afflicting that plant creature as if you had cast cleanse affliction heightened to 7th rank. Your counteract rank for this is 7, and your counteract check is equal to your Will save or your spell attack modifier, whichever is higher.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Elf:

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Exploration:

An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.