
Ancestral Winds
[two-actions] Spell 5This Spell may contain spoilers from the Triumph of the Tusk Adventure Path
Uncommon Concentrate Emotion Fear Manipulate Mental Void Source Pathfinder #209: Destroyer's Doom pg. 82Traditions arcane,
divine,
occultRange 120 feet;
Area 20-foot-radius
burstDefense Will;
Duration sustained up to 1 minute
You call on the same energies that manifest ancestor storms, summoning wailing spirits to terrorize your foes. Living creatures in the area take 5d6
void damage and 1d6
mental damage and must attempt a Will save. Nonliving creatures are
immune to this spell’s effect.
Critical Success The creature is unaffected.
Success The creature takes half damage and is
frightened 1.
Failure The creature takes full damage and is frightened 2.
Critical Failure As failure, but the creature takes double damage and is
stunned 1.
The first time each round you Sustain the spell, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above.