All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


There is a Legacy version here.

PFS StandardPoisoner

Source Player Core 2 pg. 210
People are so delightfully fragile when exposed to the insidious power of nature. The bite of a certain serpent makes the blood congeal to jelly. A particular stone, suitably powdered, induces powerful hallucinations and delirium. The sap of a rare tree inflicts such agony that death seems preferable. The deadly medicines of nature have been molded to create concoctions capable of both killing and debilitating. Neither option is pleasant for the unfortunate recipient. You are a student of such dark wonders, making you a dangerous foe indeed.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardPoisoner Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites trained in Crafting

You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the advanced alchemy benefits. You can use advanced alchemy to create four alchemical poison consumables each day. You remember alchemical poison formulas and don't need a formula book for them.

PFS StandardBlowgun Poisoner Feat 4*

Alchemist 
Source Player Core 2 pg. 63
Archetype Poisoner
* This version of the Blowgun Poisoner feat is intended for use with an Archetype and has a different level for access than the original feat.

You can capably deliver toxins with a blowgun. Your blowgun Strikes can apply injury poisons even if they deal no damage due to a creature's resistance. If you critically succeed at a blowgun Strike using a poisoned dart, the target's initial save against the poison is one degree of success worse than the creature rolls; this is a misfortune effect.

In addition, if you make a blowgun Strike while hidden or undetected, you don't automatically become observed. Instead, immediately attempt a Stealth check against the Perception DC of the target. If you succeed, you don't become observed, and are hidden (if you were undetected, you still become hidden rather than remaining undetected).

PFS StandardPoison Resistance Feat 4*

Alchemist Druid 
Source Player Core pg. 129 2.0
Archetypes Assassin, Poisoner
* This version of the Poison Resistance feat is intended for use with an Archetype and has a different level for access than the original feat.

Your affinity for the natural world grants you protection against some of its dangers. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.

PFS StandardPoisoner's Twist [one-action] Feat 4

Archetype 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites Poisoner Dedication; trained in Medicine
Requirements Your last action was a successful melee Strike that dealt damage against a target afflicted by a poison, and you know which poison.

Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. You know how to take advantage of such weaknesses. You deal 1d6 damage of the required Strike's damage type and 1d6 poison damage to the target. If you're at least 18th level, you deal 2d6 damage of each type.

PFS StandardAdvanced Poisoncraft Feat 6

Archetype 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites Poisoner Dedication

You can create up to 6 poisons per day with advanced alchemy.

Special At 10th level or higher, you can select this feat a second time to increase the number to 8.

PFS StandardPoison Coat Feat 6

Archetype 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites Poisoner Dedication

In nature, certain animals are covered in venomous spines, and just brushing against them can prove deadly. You expend a contact or injury poison and spend 10 minutes brushing that poison onto your clothing or weaving sharp, poisoned needles into the garment's fabric. You can have only one poison suffused into your clothing at a time. You can use the Once Bitten reaction while you have a poison suffused in this way.

Once Bitten [reaction] A creature adjacent to you hits you with a melee unarmed Strike; Requirements You have prepared your clothing to poison attackers; Effect The triggering creature is exposed to the suffused poison, and the poison becomes inert.

PFS StandardPoison Weapon [one-action] Feat 6*

Manipulate Rogue 
Source Player Core pg. 171 2.0
Archetypes Assassin, Drow Shootist, Poisoner, Red Mantis Assassin
Requirements You are wielding a weapon.
* This version of the Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.

You apply a contact poison or injury poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. This poison can be one of the simple injury poisons you can create due to this feat (see Special), or another contact or injury poison you’ve acquired (such as those in GM Core).

Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These follow the rules for injury poisons (GM Core, page 248), except that they deal 1d4 poison damage with no saving throw. Only you can apply these poisons properly, and they expire the next time you prepare.

PFS StandardTenacious Toxins Feat 6*

Alchemist 
Source Player Core 2 pg. 65
Archetype Poisoner
* This version of the Tenacious Toxins feat is intended for use with an Archetype and has a different level for access than the original feat.

Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration.

PFS StandardAcquired Tolerance [reaction] Feat 8

Archetype Fortune 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites Poisoner Dedication
Trigger You fail a save against a poison.

A small amount of poisontaken at nonlethal doses, can help the body build up resistance against a more deadly dosage. Reroll the triggering check and use the second result. Once you use Acquired Tolerance, you can continue to use it against the same type of poison that day, but you can't use it against a different type of poison until after you make your next daily preparations. For instance, if you used the reaction on a save against giant scorpion venom, you could use it again against giant scorpion venom even if it came from a different source, but you couldn't use it against wyvern poison.

PFS StandardSticky Poison Feat 8*

Alchemist 
Source Player Core 2 pg. 66
Archetype Poisoner
* This version of the Sticky Poison feat is intended for use with an Archetype and has a different level for access than the original feat.

A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. If your Strike with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your Strike being a critical failure, for example), attempt a DC 5 flat check. On a success, your weapon remains poisoned. If your Strike with a poisoned weapon succeeds, attempt a DC 17 flat check. On a success, your weapon remains poisoned until the end of your next turn.

PFS StandardImproved Poison Weapon Feat 10*

Rogue 
Source Player Core pg. 173 2.0
Archetypes Assassin, Poisoner
Prerequisites Poison Weapon
* This version of the Improved Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.

You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on a critically failed attack roll.

PFS StandardPinpoint Poisoner Feat 10*

Alchemist 
Source Player Core 2 pg. 67
Archetype Poisoner
* This version of the Pinpoint Poisoner feat is intended for use with an Archetype and has a different level for access than the original feat.

Unsuspecting targets are especially vulnerable to your poisons. When you successfully Strike an off-guard creature with a poisoned weapon or expose an off-guard creature to an inhaled poison, that creature takes a –2 circumstance penalty to its initial save against that poison.

PFS StandardChemical Contagion Feat 18

Archetype 
Source Player Core 2 pg. 210
Archetype Poisoner
Prerequisites Poisoner Dedication

Your injury poisons can spray onto creatures. You gain the toxicologist alchemist's greater field discovery.