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Ranger Details | Ranger Feats | Ranger Focus Spells | Ranger Kits | Ranger Sample Builds | Hunter's Edge


There is a Legacy version here.

PFS StandardRanger


Source Player Core pg. 152 2.0
Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.

Key Attribute: STRENGTH OR DEXTERITY
At 1st level, your class gives you an attribute boost to your choice of Strength or Dexterity.

Hit Points: 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.

Roleplaying the Ranger

During Combat Encounters...

You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.

During Social Encounters...

When you speak, it’s with the voice of practical experience, especially involving wilderness exploration.

While Exploring...

You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it’s not overt.

In Downtime...

You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.

You Might...

  • Respect the raw power of nature and understand how to make the best of its bounty.
  • Enjoy the thrill of the hunt.
  • Scout out ahead of the party, reconnoitering dangers before combat begins.

Others Probably...

  • Call upon you to protect them from the wilds or the encroachment of civilization.
  • Expect you to be a quiet or taciturn loner.
  • Think there is something dangerous and wild about you.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Expert in Perception

Saving Throws

Expert in Fortitude
Expert in Reflex
Trained in Will

Skills

Trained in Nature
Trained in Survival
Trained in a number of additional skills equal to 4 plus your Intelligence modifier

Attacks

Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks

Defenses

Trained in light armor
Trained in medium armor
Trained in unarmored defense

Class DC

Trained in ranger class DC

Class Features

You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your LevelClass Features
1Ancestry and background, attribute boosts, initial proficiencies, hunt prey, hunter’s edge, ranger feat
2Ranger feat, skill feat
3General feat, will expertise, skill increase
4Ranger feat, skill feat
5Attribute boosts, ancestry feat, ranger weapon expertise, skill increase, trackless journey
6Ranger feat, skill feat
7General feat, natural reflexes, skill increase, perception mastery, weapon specialization
8Ranger feat, skill feat
9Ancestry feat, nature’s edge, ranger expertise, skill increase
10Attribute boosts, ranger feat, skill feat
11General feat, warden’s endurance, medium armor expertise, skill increase, unimpeded journey
12Ranger feat, skill feat
13Ancestry feat, skill increase, martial weapon mastery
14Ranger feat, skill feat
15Attribute boosts, general feat, greater natural reflexes, greater weapon specialization, perception legend, skill increase
16Ranger feat, skill feat
17Ancestry feat, masterful hunter, skill increase
18Ranger feat, skill feat
19General feat, medium armor mastery, skill increase, swift prey
20Attribute boosts, ranger feat, skill feat

Attribute Boosts

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers. At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies

At 1st level you gain a number of proficiencies that represent your basic training. These are noted at the start of this class.

Hunt Prey

When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.

Hunt Prey [one-action]

Concentrate Ranger 
Source Player Core pg. 154 2.0
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunter's Edge

You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.

Ranger Feats

At 1st level and every even-numbered level, you gain a ranger class feat.

Skill FeatsLevel 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

General FeatsLevel 3

At 3rd level and every 4 levels thereafter, you gain a general feat.

Skill IncreasesLevel 3

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

Will ExpertiseLevel 3

Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert.

Ancestry FeatsLevel 5

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry.

Ranger Weapon ExpertiseLevel 5

You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.

Trackless JourneyLevel 5

When you move through natural terrains, you are hard to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.

Natural ReflexesLevel 7

You've honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Perception MasteryLevel 7

You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master.

Weapon SpecializationLevel 7

You inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.

Nature's EdgeLevel 9

You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are off-guard to you if they're in difficult terrain.

Ranger ExpertiseLevel 9

You've gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert.

Warden's EnduranceLevel 11

You shake off a grizzly's grab or a poison's ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Medium Armor ExpertiseLevel 11

You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.

Unimpeded JourneyLevel 11

You move quickly through obstacles, whether they're tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.

Martial Weapon MasteryLevel 13

You fully understand the intricacies of weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.

Greater Natural ReflexesLevel 15

You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take.

Greater Weapon SpecializationLevel 15

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.

Perception LegendLevel 15

You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary.

Masterful HunterLevel 17

You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.

If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey.

You also gain an additional benefit depending on your hunter's edge.

Medium Armor MasteryLevel 19

Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master.

Swift PreyLevel 19

You size up your prey with a glance. You can use Hunt Prey as a free action if it's your first action of your turn.