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PFS StandardAvatar [two-actions] Spell 10

Concentrate Manipulate Polymorph 
Source Player Core pg. 316 2.0
Traditions divine
Duration 1 minute
You transform into an avatar of your deity, assuming a Huge battle form. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.

You gain the following statistics and abilities regardless of which deity's battle form you assume:
  • AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • Darkvision.
  • One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based.
  • Athletics modifier of +35, unless your own is higher.
You also gain the specific abilities listed for your deity below:

Player Core

Gods & Magic

The Mwangi Expanse

Pathfinder #176: Lost Mammoth Valley

Knights of Lastwall

  • Arqueros When casting the avatar spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed spear in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities.
    Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee [one-action] spear (reach 15 feet), Damage 6d8+6 piercing; Ranged [one-action] gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental
  • Falayna When casting the avatar spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged longsword in hands bedecked in jeweled rings. They gain the following additional abilities.
    Falayna Speed 70 feet, air walk; Melee [one-action] longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged [one-action] ring salvo (range 120 feet), Damage 6d6+3 bludgeoning
  • Gendowyn When casting the avatar spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee [one-action] whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged [one-action] nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning
  • Ragathiel When casting the avatar spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming bastard sword. They gain the following additional abilities.
    Ragathiel Speed 30 feet, fly 70 feet; Melee [one-action] bastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged [one-action] flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage.
  • Suyuddha When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities.
    Suyuddha Speed 70 feet, air walk; Melee [one-action] tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged [one-action] calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing
  • Vildeis When casting the avatar spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they've ever made. They gain the following additional abilities.
    Vildeis Speed 30 feet, fly 70 feet; Melee [one-action] dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged [one-action] cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental

Impossible Lands

Pathfinder #186: Ghost King's Rage

  • Narakaas When casting the avatar spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities.
    Narakaas Speed 70 feet, air walk; Melee [one-action] greataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged [one-action] shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental

Pathfinder #189: Dreamers of the Nameless Spires

  • Findeladlara When casting the avatar spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities
    Findeladlara Speed 70 feet, air walk; Melee [one-action] staff (two-hand d8), Damage 6d4+6 bludgeoning; Ranged [one-action] whirling snowflakes (range 120 feet), Damage 6d6+3 cold

Firebrands

  • Arshea When casting the avatar spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities.
    Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Melee [one-action] flail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee [one-action] gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged [one-action] gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental.
  • Jin Li When casting the avatar spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities.
    Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Melee [one-action] smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged [one-action] mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage.
  • Marishi When casting the avatar spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that's close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi's worship. They wear spiked gauntlets on their hands and a wide leather belt around their waist. They gain the following additional abilities.
    Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Melee [one-action] spiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged [one-action] strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental
  • Picoperi When casting the avatar spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities.
    Picoperi Speed 70 feet, immune to immobilized, air walk; Melee [one-action] cunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged [one-action] uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental
  • Thisamet When casting the avatar spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn't weigh down the caster, never spills, and never empties. They gain the following additional abilities.
    Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk; serving platter shield (15 Hardness, can't be damaged); Melee [one-action] serving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged [one-action] fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire
  • Yelayne When casting the avatar spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster's achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities.
    Yelayne Speed 60 feet, fly 70 feet; Melee [one-action] whip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged [one-action] gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push

Highhelm

  • Angradd When casting the avatar spell, a worshipper of Angradd typically becomes clad in full-plate made of pure flame, emitting a comfortable heat for the caster and their allies while feeling like a roaring inferno to foes. They gain the following additional abilities.
    Angradd Speed 40 feet, immune to fire; Melee [one-action] greataxe (reach 15 feet, sweep), Damage 6d12+6 slashing; Ranged [one-action] flaming salvo (range 60 feet), Damage 4d6+3 fire plus 2d6 persistent fire damage.
  • Bolka When casting the avatar spell, a worshipper of Bolka's skin typically turns golden brown and grows long ringlets of blonde hair. They gain the following additional abilities.
    Bolka Speed 60 feet, immune to mental; Melee [one-action] light mace (agile, finesse, reach 15 feet, shove), Damage 6d6+6 bludgeoning; Ranged [one-action] wedding bell (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic
  • Dranngvit When casting the avatar spell, a worshipper of Dranngvit's eyes turn white, with a gaze that seems to judge every broken promise. They gain the following additional abilities.
    Dranngvit Speed 50 feet, immune to mental; Melee [one-action] light pick (agile, fatal d8, reach 15 feet), Damage 6d4+6 piercing; Ranged [one-action] collector's toll (range 80 feet), Damage 6d6+3 mental
  • Droskar When casting the avatar spell, a worshipper of Droskar has their skin turn the grimy gray of forge ash and sweat. They gain the following additional abilities. The Taskmaster's Grasp causes the target to become immobilized for 1 round unless they succeed at a Reflex saving throw.
    Droskar Speed 50 feet, immune to immobilized; Melee [one-action] hammer of toil (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged [one-action] taskmaster manacles (range 120 feet), Damage 5d6+3 bludgeoning plus Taskmaster's Grasp
  • Folgrit When casting the avatar spell, a worshipper of Folgrit gains an ageless appearance, seeming both youthful and worldly at the same time. They gain the following additional abilities. The chastising shout Strike causes the target to become enfeebled unless they succeed at a Will saving throw.
    Folgrit Speed 60 feet, immune to negative; Melee [one-action] matriarch staff (reach 15 feet, two-hand d8), Damage 6d6+6 bludgeoning; Ranged [one-action] chastising shout (120 feet), Damage 5d6+6 mental and enfeebled 1
  • Grundinnar When casting the avatar spell, a worshipper of Grundinnar becomes cleansed of all grime and speaks in a voice that cuts through even the loudest din of combat. They gain the following abilities. The demand for peace Strike causes the target to become stupefied unless they succeed at a Will saving throw.
    Grundinnar Speed 60 feet, immune to flat-footed; Melee [one-action] light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged [one-action] demand for peace (120 feet), Damage 5d6+6 mental damage and stupefied 1
  • Kols When casting the avatar spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities.
    Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee [one-action] decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged [one-action] pronounce judgment (nonlethal, range 120 feet), Damage 6d6+3 sonic
  • Magrim When casting the avatar spell, a worshipper of Magrim gains a dour expression, lacking any mirth, and their skin turns a pallid, corpse-like color. They gain the following abilities.
    Magrim Speed 60 feet, immune to drained and fatigue; Melee [one-action] worker's hammer (shove, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged [one-action] soul blast (range 60 feet), Damage 6d6 force
  • Trudd When casting the avatar spell, a worshipper of Trudd gains dark, loam-colored skin, their muscles accentuated with steel blue light. They gain the following additional abilities. The crushing hammer Strike causes the target to become clumsy unless they succeed at a Fortitude saving throw.
    Trudd Speed 55 feet, immune to mental; shield (15 hardness, can't be damaged); Melee [one-action] crushing hammer (reach 15 feet, shove), Damage 5d8+6 bludgeoning and clumsy 1; Ranged [one-action] shield toss (range 60 feet), Damage 6d6+6 bludgeoning

Rage of Elements

Tian Xia World Guide

  • Baekho Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged [one-action] tiger's piercing gaze (range 120 feet, mental), Damage 6d6+3 mental
  • Daikitsu Speed 60 feet, ignore difficult terrain, immune to immobilized; Melee [one-action] flail (reach 15 feet), Damage 6d8+6 bludgeoning; Ranged [one-action] spectral foxfire (range 120 feet), Damage 6d6+6 mental
  • Fumeiyoshi Speed 60 feet, burrow 40 feet, fly 60 feet; Melee [one-action] vengeful naginata (deadly 1d8, reach 20 feet, versatile P), Damage 6d8+6 slashing; Ranged [one-action] life-draining stare (range 120 feet), Damage 6d6 void + caster gains 5 temporary Hit Points
  • General Susumu Speed 50 feet, fly 50 feet (when mounted); Melee [one-action] katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d8+8 slashing; Ranged [one-action] longbow (range 120 ft), Damage 6d6+3 piercing
  • Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain, can breathe underwater; Melee [one-action] smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged [one-action] mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash damage. The caster is immune to this splash damage.
  • Kofusachi Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] walking staff (reach 15 feet, two-handed d8), Damage 6d4+6 bludgeoning; Ranged [one-action] springing jindo bite (range 60 feet), Damage 5d6+3 piercing plus 1d6 persistent bleed
  • Lady Jingxi Speed 50 feet, fly 50 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] lotus fan (deadly 3d6, finesse, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged [one-action] cascading twilight curtain (nonlethal, range 120 feet), Damage 6d6+3 mental
  • Lady Nanbyo Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] destructive warhammer (disarm, reach 15 feet, sweep, trip), Damage 6d8+6 bludgeoning; Ranged [one-action] sufferable storm surge (air, electricity, range 120 feet, water), Damage 4d6 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage.
  • Lady of the North Star Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] glaive (deadly d8, reach 20 feet), Damage 6d8+6 slashing; Ranged [one-action] chilling revelation (range 120 feet, versatile cold), Damage 6d6+3 mental
  • Lao Shu Po Speed 70 feet, climb 70 feet, immune to frightened; Melee [one-action] bite (reach 15 feet), Damage 6d8+6 piercing; Ranged [one-action] nightmare rat swarm (range 120 feet), Damage 3d6+2 piercing plus 3d6+2 mental
  • Mugura and Nrithu Speed 60, fly 70 feet; Melee [one-action] sweeping leg (agile, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged [one-action] echo of bells (range 120), Damage 6d6+6 sonic
  • Nalinivati Speed 70 feet; Melee [one-action] tail swipe (finesse, reach 15 feet), Damage 6d8 bludgeoning; Ranged [one-action] venom spit (range 30 feet), Damage 5d6 poison plus 1d6 persistent poison
  • Phi Deva Speed 60 feet, fly 60 feet; Melee [one-action] thousand grasping hands (deadly d8, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged [one-action] grudge of the downtrodden (range 120 feet), Damage 6d6+3 mental
  • Qi Zhong Speed 50 feet, ignore difficult terrain; Melee [one-action] mace (nonlethal, reach 15), Damage 6d6 + 6 bludgeoning; Ranged [one-action] acupoint strike (nonlethal, range 120 ft), Damage 6d6+3 piercing
  • Sun Wukong Speed 70 feet, fly 60 feet, ignore difficult terrain and greater difficult terrain; Melee [one-action] Ruyi Bang, the Extending Cudgel (backswing, finesse, forceful, reach 30 feet, sweep), Damage 6d8+8 bludgeoning
  • The Dewangayaw Speed 60 feet, swim 120 feet, immune to immobilized; Melee [one-action] six-part weapon (agile, deadly 1d10, reach 30 feet, versatile B, P), Damage 6d10+5 slashing
  • Yaezhing Speed 70 feet, immune to immobilized; Melee [one-action] hidden blade (agile, reach 15 feet, versatile P), Damage 4d6 slashing plus 2d6 persistent bleed; Ranged [one-action] bo-shuriken (reach 50 feet, versatile P), Damage 6d6+3 slashing
  • Yamatsumi Speed 50 feet; Melee [one-action] greatclub (backswing, reach 15), Damage 6d6+8 bludgeoning; Ranged [one-action] molten boulder (range 80 feet), Damage 3d6+3 bludgeoning and 3d6 fire

Prey for Death

  • Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult and greater difficult terrain; Melee [one-action] mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged [one-action] spine volley (range 60 feet), Damage 6d6+3 piercing