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PFS StandardVirtuous Defender

With his well-worn plate armor and mighty shield, this tall figure appears ready to stand against any foe.

Even with the fall of the nation of Lastwall, many people still dedicate their lives to opposing the forces and schemes of the Whispering Tyrant. Styling themselves the Shining Sentinels, they see themselves as a bulwark against the further spread of the Tyrant's influence. When not rallying troops to battle against their sworn foe or protecting villages from undead incursions, these knights travel the Inner Sea in hopes of recruiting other righteous souls to fight against the undead hordes.

Many Shining Sentinels are servants of good deities, such as Iomedae; in battle, they turn their god-given powers against their foes. These virtuous warriors put the safety of their companions before their own and often hold defensive positions to protect their allies.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Virtuous DefenderCreature 5

Legacy Content

LG Medium Human Humanoid 
Source Character Guide pg. 122 2.0
Perception +12
Languages Common, Varisian
Skills Diplomacy +14, Intimidation +13, Religion +11, Shining Crusade Lore +10, Survival +11
Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +3
Items composite longbow (20 arrows), full plate, longsword, steel shield (Hardness 7, HP 30, BT 15)
AC 24 (16 with shield raised); Fort +14, Ref +8 (+9 vs. damaging effects), Will +14
HP 85
Shield Ally The virtuous defender's shield is studier in their hands. The statistics for the shield above include this benefit; it's a normal steel shield for anyone else.Retributive Strike [reaction] The virtuous defender can Step to put the foe in reach before making a melee Retributive Strike.Shield Block [reaction]
Speed 20 feet
Melee [one-action] longsword +14 [+9/+4] (versatile P), Damage 1d8+2+6 slashingRanged [one-action] composite longbow +10 [+5/+0] (deadly 1d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2+4 piercingChampion Devotion Spells DC 21, 1 Focus Point (+4 dmg); 2nd lay on hands, veil of confidence

Avill Ransford

When Avill's sister chose the path of the crusader, Avill was supportive, eagerly reading all of his sister's letters about her training and religious studies. The final missive Avill received was bursting with pride, as his sister reported that she had been assigned to Vigil. Only months later, Tar-Baphon destroyed the city. Avill now wields a sword in his sister's honor and in his sister's place.

All Monsters in "Knights of Lastwall"

NameLevel
Veteran Reclaimer11
Virtuous Defender4

Knights of Lastwall

Source Character Guide pg. 122 2.0
For centuries, the nation of Lastwall stood as a bulwark against the orcs of Belkzen and the lingering threat of the Whispering Tyrant. But when the Whispering Tyrant escaped his prison, he brought to his enemies in Lastwall a devastating apocalypse. Now Lastwall is destroyed, and the knights who once served there are without a home. In its absence, they have formed a ragtag group known as the Knights of Lastwall, and they carry on their charge to stand against the undead legions of the Whispering Tyrant wherever their skills are needed.