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ArcherLegacy Content
Source Advanced Player's Guide pg. 157 2.0Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapon adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with the bow and is able to accomplish with that weapon things that most would consider impossible, or at least nearly magical.
Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
Legacy Content
Archetype Dedication Source Advanced Player's Guide pg. 157 2.0Archetype Archer
You become trained in all simple and martial weapons in the
bow weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow.
Special You can't select another dedication feat until you have gained two other feats from the archer archetype.
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Fighter Press Source Core Rulebook pg. 145 4.0Archetypes Archer,
Sniping DuoRequirements You are wielding a ranged weapon.
* This version of the Assisting Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.
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Fighter Open Stance Source Core Rulebook pg. 144 4.0Archetype ArcherRequirements You are wielding a ranged weapon.
* This version of the Point-Blank Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the
volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.
Legacy Content
Archetype Open Source Advanced Player's Guide pg. 157 2.0Archetype ArcherPrerequisites Archer Dedication
You draw your bow and attack with the same action. You Interact to draw a weapon from the
bow weapon group that is loaded or has
reload 0, then Strike with that weapon.
Legacy Content
Archetype Source Advanced Player's Guide pg. 157 2.0Archetype ArcherPrerequisites Archer Dedication
Through constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the
bow weapon group.
Legacy Content
Archetype Source Advanced Player's Guide pg. 157 2.0Archetype ArcherPrerequisites Archer Dedication
You are a dynamo with the crossbow. You gain a +2 circumstance bonus to damage with crossbows. If the crossbow is a simple weapon, also increase the damage die size for your attacks made with that crossbow by one step. As normal, this damage die increase can't be combined with other abilities that alter the weapon damage die (such as the ranger feat
Crossbow Ace).
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Fighter Flourish Source Core Rulebook pg. 146 4.0Archetype ArcherRequirements You are wielding a ranged weapon with reload 0.
* This version of the Double Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
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Fighter Source Advanced Player's Guide pg. 126 2.0Archetype ArcherRequirements You are wielding a loaded ranged weapon or a ranged weapon with
reload 0.
* This version of the Parting Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You jump back and fire a quick shot that catches your opponent off guard. You Step and then make a ranged Strike with the required weapon. Your target is
flat-footed against the attack.
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here.Legacy Content
Gunslinger Ranger Source Core Rulebook pg. 172 4.0,
Guns & Gears pg. 112Archetypes Alkenstar Agent,
Archer,
Drow Shootist,
Game Hunter* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Legacy Content
Uncommon Archetype Press Source Knights of Lastwall pg. 81Archetype ArcherPrerequisites Archer DedicationAccess Knights of Lastwall have access to this feat.
You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the
bow weapon group. On a hit, the target takes a –5-foot circumstance penalty to its Speed until the end of its turn, or a –10-foot circumstance penalty on a critical hit.
Legacy Content
Archetype Concentrate Source Advanced Player's Guide pg. 157 2.0Archetype ArcherPrerequisites Archer Dedication
You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the
bow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's
concealed condition. If the target is
hidden, reduce the flat check from being hidden from 11 to 5.
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Fighter Source Core Rulebook pg. 149 4.0Archetype ArcherPrerequisites Double Shot* This version of the Triple Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made all of them.
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Fighter Stance Source Core Rulebook pg. 149 4.0Archetype Archer* This version of the Mobile Shot Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger
Attacks of Opportunity or other reactions that are triggered by a ranged attack.
If you have Attack of Opportunity, you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.
There is a Remastered version
here.Legacy Content
Fighter Stance Source Core Rulebook pg. 153 4.0Archetype ArcherPrerequisites Triple ShotRequirements You are wielding a ranged weapon with reload 0.
* This version of the Multishot Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1, or –2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.