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Degholau (Treason Demon)

Degholaus form from wretched souls who betrayed their societies to evil ends or for personal gain. These fiends resemble bloated, bestial humanoids with eyeless mole-like faces. They have five tails, all of which feature blood-red eyes.

Recall Knowledge - Fiend (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

DegholauCreature 13

Uncommon Medium Demon Fiend Unholy 
Source Pathfinder #210: Whispers in the Dirt pg. 82
Perception +22; greater darkvision
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet, truespeech
Skills Deception +27, Intimidation +25, Religion +22, Society +22, Stealth +26
Str +2, Dex +7, Con +6, Int +3, Wis +3, Cha +8
AC 33 all-around vision; Fort +23, Ref +26, Will +20; +1 status to saves vs. magic
HP 290; Weaknesses cold iron 10, holy 10
Exposure Vulnerability The first time each round that a creature critically succeeds at a save against a degholau's Veil of Lies or that a creature confronts the fiend on a falsehood immediately after the demon fails to Lie, the degholau takes 3d6 mental damage and becomes frightened 1.Veil of Lies (aura, mental, olfactory) 15 feet. A degholau exudes a faint scent of rotting wildflowers in its aura—an odor that dulls the mind. A creature that ends its turn in the aura must attempt a DC 30 Will save. Critical Success The creature is unaffected and is temporarily immune to Veil of Lies for 1 minute. Success The creature is unaffected. Failure The creature is stupefied 1 while it remains in the aura and for 10 minutes after leaving the aura. Critical Failure As failure, except stupefied 2.
Speed 35 feet, burrow 15 feet
Melee [one-action] claw +26 [+22/+18] (agile, finesse, magical, unholy), Damage 3d12+8 slashingMelee [one-action] tail +26 [+21/+16] (finesse, magical, reach 10 feet, unholy), Damage 3d6+8 bludgeoning plus 2d6 mental and conspiratorial thoughtsRanged [one-action] spit +26 [+21/+16] (magical, range increment 30 feet, unholy), Damage 3d8+6 mental plus twisted loyaltiesDivine Innate Spells DC 33; 6th dominate, rewrite memory; 5th shadow blast, subconscious suggestion, translocate; 4th honeyed words, translocate (at will); Constant (6th) truespeech
Rituals DC 33; 1st demonic pact
Conspiratorial Thoughts (divine, mental, poison) Saving Throw DC 33 Will; Maximum Duration 6 rounds; Stage 1 slowed 1 (1 round); Stage 2 slowed 2 (1 round); Stage 3 controlled by the degholau (1 round)Twisted Loyalties (curse) Saving Throw DC 33 Will; Onset 1 day; Stage 1 +1 status bonus to attack rolls and damage rolls, must succeed at a DC 10 flat check to use the Aid reaction (3 days); Stage 2 as stage 1, and +1 status bonus to skill checks, plus must succeed at a DC 10 flat check to heal an ally (1 week); Stage 3 as stage 2, plus lose sanctification traits (1 week); Stage 4 anathemas are now edicts, and former edicts are now anathemas—acting upon these new edicts causes loss of abilities and sanctification granted by classes and deities who consider them anathema (1 week)

Sidebar - Additional Lore High Crimes

Those whose souls become degholaus abused positions of authority in their nation for personal gain or simply out of a need for cruelty. They might have sold secrets, weakened institutions, or initiated military action against their own people. Some initially deluded themselves into believing their actions were righteous or victimless, but eventually embraced their destructive role, damaging their soul so completely they transform into these demons after their judgment.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrock (Wrath Demon)9
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.