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Miastrilek (Spider Demon)

When in their true form, miastrileks have a spider-like appearance. However, they prefer humanoid forms when interacting with mortals, posing as rich or influential figures such as nobles, merchants, or leaders of criminal organizations.

Recall Knowledge - Fiend (Religion): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

MiastrilekCreature 11

Uncommon Large Demon Fiend Unholy 
Source Pathfinder #211: The Secret of Deathstalk Tower pg. 88
Perception +20; darkvision
Languages Chthonian, Common; plus one additional regional language; telepathy 100 feet
Skills Acrobatics +22, Athletics +20, Crafting +20 (+22 for poisons), Deception +22, Society +20, Stealth +22, Thievery +22
Str +5, Dex +7, Con +3, Int +3, Wis +5, Cha +5
AC 30; Fort +18, Ref +24, Will +22
HP 245; Immunities acid, disease, poison; Weaknesses cold iron 10, holy 10
Clarity Vulnerability The first time in a round that a creature within 30 feet of the miastrilek critically succeeds on a saving throw against a poison or disease or fully recovers from either such affliction via magic or another effect, the demon takes 6d6 mental damage.
Speed 40 feet, fly 40 feet
Melee [one-action] fangs +24 [+19/+14] (finesse, magical, unholy), Damage 2d10+11 piercing plus 2d6 acid and tremortoxinRanged [one-action] caustic slurry +24 [+19/+14] (magical, range increment 60 feet, unholy), Damage 2d8+6 acidDivine Innate Spells DC 27; 6th hallucination, toxic cloud; 5th subconscious suggestion, translocate; 4th translocate (at will); 3rd hypnotize (at will); Constant (6th) water walk
Rituals DC 27; 1st demonic pact
Change Shape [one-action] (concentrate, divine, polymorph) The miastrilek can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed but does prevent them from making fangs Strikes.Spew Pollution [two-actions] (divine) The miastrilek disgorges a spray of acid and rubble in a 30-foot-cone, dealing 6d6 piercing and 6d6 acid damage (DC 30 basic Reflex save). The area becomes hazardous terrain for 1 minute (2d6 acid damage). A creature can take this damage only once per turn. The miastrilek must wait 1d4 rounds before Spewing Pollution again.Tremortoxin (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 –10-foot status penalty to all Speeds (1 round); Stage 2 –10-foot status penalty to all Speeds and a –1 circumstance penalty to attack rolls and checks requiring a firm grasp on held items (1 round); Stage 3 as Stage 2, but increase the circumstance penalty to checks to –2 (1 round)

Sidebar - Additional Lore Polluters of Flesh

Miastrileks are demons associated with pollution and corruption, but unlike the omox (a demon that rises from souls who routinely befouled and polluted their environmental surroundings in life), the miastrilek's sin is more focused on the pollution and corruption of the flesh—such as those who in life ran complex webs of corruption in society that manufactured and distributed drugs that ruined communities, or used pollution and toxins to torture and transform their victims.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrock (Wrath Demon)9
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.