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Eshmok (Wasp Demon)

Eshmoks are proof that anger consumes a creature. Formed from wrathful souls, these demons resemble giant humanoid wasps who have fallen victim to parasitic fungi. The fungi's foul-looking fibrous material is a physical manifestation of wrath. Tendrils of it burst from eshmok bodies, emitting rage-inducing spores, while lattices of nest-like growths from their torsos shelter wasplike infestations.

Recall Knowledge - Fiend (Religion): DC 28
Recall Knowledge - Fungus (Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

EshmokCreature 9

Uncommon Large Demon Fiend Fungus Unholy 
Source Pathfinder #210: Whispers in the Dirt pg. 83
Perception +18; darkvision
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +17, Athletics +19, Intimidation +20, Religion +18, Stealth +19
Str +6, Dex +4, Con +3, Int +2, Wis +3, Cha +5
AC 27; Fort +16, Ref +19, Will +18; +1 status to all saves vs. magic
HP 200; Resistances poison 10; Weaknesses cold iron 10, holy 10
Harmony Vulnerability An eshmok's wrathful infestations defines them, and forcing peace upon them wrenches at their soul. If they fail a save against calm or a similar effect forcing them to be peaceful, an eshmok takes 4d6 mental damage.
Speed 25 feet, fly 35 feet
Melee [one-action] stinger +21 [+16/+11] (magical, unholy), Damage 2d8+9 piercing plus 2d6 poisonDivine Innate Spells DC 28; 5th translocate, wall of thorns; 4th translocate (at will); 3rd fear
Rituals DC 28; 1st demonic pact
Change Shape [one-action] (concentrate, divine, polymorph) The eshmok turns into their fungus form or back into their normal humanoid wasp form. In fungus form, they lose their fly Speed and can't make stinger Strikes. In wasp form, they gain a tendril melee Strike (+21 for 2d8+9 slashing plus eshmok infection); the tendril strike has the agile, magical, reach 10 feet, and unholy traits.Eshmok Infection (mental, poison) A creature that's quickened by eshmok infection can use the extra action each round for only Strike actions. A creature that's confused by eshmok infection never considers an eshmok in fungal form as a target; Saving Throw DC 28 Will; Maximum Duration 6 rounds; Stage 1 confused (1 round); Stage 2 confused and quickened (1 round); Stage 3 confused, off-guard, and quickened (1 round)Infesting Exhalation [one-action] (olfactory, poison) The eshmok exhales a wave of stinging fiendish wasps out in a 30-foot cone, dealing 4d8 poison damage to every creature within the cone (DC 28 basic Reflex save). The swarming fiend wasps linger in the area for 6 rounds or until the eshmok is able to use Infesting Exhalation again, whichever comes first. Each creature damaged by Infesting Exhalation or that enters the area must succeed at a DC 28 Fortitude save or take 2d8 persistent poison damage and become clumsy 1 as the poison renders them dizzy and nauseous. At the end of each of their turns, they can attempt a new Fortitude save to end the effects. The eshmok can't use Infesting Exhalation again for 1d6 rounds.

Sidebar - Additional Lore Wrathful Parasites

The swarms that infest an eshmok aren't its allies, but incarnations of anger that serve to constantly harry and agonize the creature. Some maintain that these wasps are manifestations of Calistria's vengeance, but her faithful believe something closer to the truth—that these wasps represent a mockery of vengeance and a corruption of the directed rage their goddess teaches and epitomizes. Eshmoks are particularly reviled by worshipers of Calistria as a result.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrock (Wrath Demon)9
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.