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Vilderavn Herald

In its true form, a vilderavn herald is a human-sized raven. Its ability to assume a humanoid guise suits it to insinuate itself into the retinue of a mortal ruler or to travel without too much concern, but more often these deadly fey directly serve more powerful rulers, such as the Eldest.

Recall Knowledge - Fey (Nature): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Vilderavn HeraldCreature 19

Legacy Content

Rare NE Medium Fey 
Source Kingmaker Adventure Path pg. 614
Perception +16; greater darkvision, true seeing
Languages Aklo, Common, Infernal, Sylvan; tongues
Skills Acrobatics +15, Athletics +17, Deception +16, Heraldry Lore +14, Intimidation +18, Society +14, Stealth +17, Warfare Lore +14
Str +10, Dex +7, Con +6, Int +6, Wis +6, Cha +8
AC 25; Fort +12, Ref +17, Will +14
HP 375; Immunities curses, death effects, drained, fear; Weaknesses cold iron 20
Aura of Disquietude (aura, emotion, fear, mental) 30 feet, DC 16. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally, and it can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic. The vilderavn can activate or deactivate this aura using a single action, which has the concentrate trait.Attack of Opportunity [reaction]
Speed 40 feet, fly 120 feet
Melee [one-action] greatsword +17 [+12/+7] (magical, versatile P), Damage 4d12+16 slashing plus bloodbirdMelee [one-action] jaws +17 [+12/+7] (magical), Damage 4d8+16 piercing plus bloodbirdMelee [one-action] talon +17 [+13/+9] (agile, magical), Damage 4d8+16 slashing plus bloodbirdOccult Innate Spells DC 22; 8th ethereal jaunt, suggestion; 5th crushing despair (at will), modify memory, outcast's curse (at will), suggestion (at will); Constant (6th) tongues, true seeing
Bloodbird (curse, occult) A creature hit by a vilderavn's melee attack becomes cursed, taking 2d6 persistent bleed damage that's difficult to stanch: the DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The vilderavn takes on the shape of a wolf or dire wolf, a wolf-raven hybrid, or its raven knight form: a Small or Medium humanoid in black full plate carrying a greatsword. The vilderavn can use its jaws attack only in a form that has a wolf's head, its talon attack only in a form that has raven talons, and its greatsword only in raven knight form.Souleater (necromancy, occult) If the vilderavn kills a humanoid target with a critical hit using its jaws Strike, it rips out and devours the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to Impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 19 counteract check to extract the target's soul from the vilderavn; otherwise the spell fails.

Sidebar - Related Creatures Other Vilderavns

Warning - this sidebar contains spoilers for the Kingmaker adventure path.

The vilderavn heralds in Kingmaker serve the Lantern King, and are more powerful than others of their kind. The typical vilderavn is a 16th-level monster.

All Monsters in "Vilderavn"

NameLevel
Vilderavn16
Vilderavn Herald19

Vilderavn

Source Bestiary 3 pg. 287
In their true form, a vilderavn is a great raven with a wingspan of 6–8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuate themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumor-mongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.