All Creatures
Abilities | Monsters | NPCs


Kiru

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

KiruCreature 3

Legacy Content

Unique CE Medium Human Humanoid 
Source Pathfinder #170: Spoken on the Song Wind pg. 27
Male elf thief
Perception +6; low-light vision
Languages Common, Elven
Skills Acrobatics +6, Intimidation +6, Stealth +6, Thievery +8, Underworld Lore +5
Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2
Items dagger (6), studded leather armor, thieves' tools
AC 17; Fort +4, Ref +8, Will +6
HP 45
Speed 30 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+4 piercing plus knife jabRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing plus knife jabKnife Jab Creatures hit by Kiru's dagger Strike must succeed at a DC 17 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to 25.Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Kiru.