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Hateful Hermit

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Hateful HermitCreature 4

Legacy Content

Unique CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 74
Male human misanthrope
Perception +11
Languages Common
Skills Athletics +11, Nature +10, Survival +9
Str +4, Dex +2, Con +4, Int +1, Wis +0, Cha +1
Items +1 whip, blowgun (10 darts), graveroot (4 doses), hide armor, sickle
AC 19; Fort +13, Ref +9, Will +7; +2 status to all saves vs. mental effects
HP 65; Resistances mental 5
Speed 25 feet; trackless step
Melee [one-action] whip +12 [+7/+2] (disarm, finesse, nonlethal, reach, trip), Damage 1d4-2+7 slashingMelee [one-action] sickle +11 [+7/+3] (agile, finesse, trip), Damage 1d4-2+7 slashingRanged [one-action] blowgun +11 [+7/+3] (agile, nonlethal), Effect 1 piercing plus graverootFocus Hatred [one-action] (emotion, mental) The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 20 Will save, with the below effects. The hateful hermit cannot Focus Hatred again for 1d4 rounds.
Critical Success The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.
Success The target is distracted by the hatred and is flat-footed against the hermit's next attack.
Failure The hermit's words unnerve the target and distract them; the target is flat-footed until the end of the hateful hermit's next turn.
Critical Failure As failure, but the target is flat-footed for 1 minute.
Sneak Attack The hateful hermit deals 2d6 extra precision damage to flat-footed creatures.Trackless Step The hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.