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Ameon Trask

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ameon TraskCreature 11

Legacy Content

Unique LE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 298
Male human mercenary
Perception +18
Languages Common, Skald
Skills Acrobatics +23, Athletics +21, Deception +22, Intimidation +22, Warfare Lore +18
Str +3, Dex +5, Con +3, Int +0, Wis +0, Cha +4
Items +1 striking short sword, cold iron short sword, +1 chain mail, 50 gp, composite shortbow (20 arrows), invisibility potion, moderate healing potion
AC 32; Fort +21, Ref +23, Will +18
HP 195
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] short sword +25 [+21/+17] (agile, finesse, versatile S), Damage 2d6+2+9 piercingMelee [one-action] cold iron short sword +24 [+20/+16] (agile, finesse, versatile S), Damage 1d6+2+9 piercingSneak Attack Ameon Trask deals 2d6 extra precision damage to flat-footed creatures.Twin Feint [two-actions] Ameon Trask makes a series of attacks with both short swords, using the first attack to throw his foe off guard against a second attack at a different angle. He makes one Strike with each of his short swords, both against the same target. The target is automatically flat-footed against the second attack. Apply Ameon Trask's multiple attack penalty to the Strikes normally.Twin Parry [one-action] Ameon uses his two short swords to parry attacks. He gains a +2 circumstance bonus to AC until the start of his next turn, but loses this bonus if he no longer wields a weapon in each hand.