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Quintessa Maray

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Quintessa MarayCreature 11

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 314
Female human bard
Perception +9
Languages Common, Elven
Skills Acrobatics +8, Deception +13, Diplomacy +9, Performance +11, Society +10, Stealth +10, Thievery +12
Str +0, Dex +4, Con +2, Int +2, Wis +3, Cha +5
Items +1 glamered chain shirt, +1 striking silver dagger, mithral necklace worth 30 gp
AC 21; Fort +8, Ref +12, Will +9
HP 145
Damsel Act [reaction] (mental) Trigger A critical hit is scored against Lady Quintessa; Effect Lady Quintessa exaggerates the impact of the blow, attempting to trick her foes into underestimating her as weak and frail. She makes a Feint attempt against the triggering creature. If she successfully performs her Damsel Act while she has an inspire courage composition active, the duration of that composition increases by 1 round.
Speed 30 feet
Melee [one-action] dagger +12 [+8/+4] (agile, finesse, versatile S), Damage 2d4+4 piercingBard Spontaneous Spells DC 19, attack +11; 6th feeblemind, spirit blast (2 slots); 5th hallucination, sending, subconscious suggestion (3 slots); 4th confusion, dimension door, glibness (3 slots); 3rd haste, mind reading, vampiric touch (3 slots); 2nd dispel magic, invisibility, mirror image (3 slots); 1st charm, sleep (3 slots), soothe; Cantrips (6th) dancing lights, ghost sound, prestidigitation, shield, telekinetic projectile
Bard Composition Spells DC 19, 2 Focus Points; 6th inspire heroics; Cantrips (6th) inspire courage
Quickened Casting [free-action] (concentrate, metamagic) Frequency once per day; Effect If Quintessa's next action is to cast a bard cantrip or a bard spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).Signature Spells Quintessa can heighten the following spells freely: dimension door, dispel magic, hallucination, soothe, and vampiric touch.