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Kolo Harvan

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Kolo HarvanCreature 1

Legacy Content

Unique NE Small Halfling Humanoid 
Source Pathfinder #145: Hellknight Hill pg. 17
Perception +8
Languages Common, Halfling
Skills Acrobatics +5, Deception +6, Diplomacy +6, Stealth +7, Thievery +5
Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
Items standard skeleton key, daggers (5), studded leather armor
AC 16; Fort +3, Ref +9, Will +6
HP 20
Scurry [reaction] Trigger A creature ends its movement adjacent to Kolo; Effect Kolo Steps.
Speed 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4-2 piercingRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4-2+3 piercingUpward Stab Kolo's melee Strikes deal an extra 1d6 precision damage to Medium or larger creatures