There is a Legacy version
here.

Gladiator
Source Player Core 2 pg. 201 1.1The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn't bad either. You always do your best work under the fervent gaze of spectators, and by work, you of course mean violence.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 200 1.1Archetype GladiatorPrerequisites Impressive Performance
You know how to turn combat into a form of entertainment. You gain the
Additional Lore general feat for
Gladiatorial Lore. If you were already trained in Gladiatorial Lore, you also become trained in a Lore skill of your choice.
At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative. If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor directly assisting any participants, the combatants have spectators. The GM is the final arbiter of whether or not a combat has spectators.
Archetype Skill Source Player Core 2 pg. 201 1.1Archetype GladiatorPrerequisites Gladiator Dedication; expert in
Performance
You show off your fighting style to discourage your foes. You can use Performance to
Demoralize.
Archetype Concentrate Source Player Core 2 pg. 201 1.1Archetype GladiatorPrerequisites Gladiator DedicationTrigger You reduce an enemy to 0 Hit Points during a combat encounter with spectators.
You show off for the crowd. Attempt a
Performance check; the DC is determined by the GM but is typically the
standard DC for your level or the DC to
Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits to gain; on a critical success, choose two benefits:
- A number of temporary Hit Points equal to your character level. These last for 1 minute.
- A +1 circumstance bonus to AC until the end of your next turn.
- A +1 circumstance bonus to your next attack roll before the end of your next turn.
Archetype Source Player Core 2 pg. 201 1.1Archetype GladiatorPrerequisites Gladiator Dedication
You pull punches to give a better show. You don't take the usual –2 circumstance penalty when making a
nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.
Archetype Source Player Core 2 pg. 201 1.1Archetype GladiatorPrerequisites Gladiator Dedication
You're skilled with flashy weapons and can use them to great effect. You have familiarity with the
bo staff,
dueling cape,
spiked chain,
sword cane,
trident,
war flail, and
whip. For the purposes of proficiency, you treat these as simple weapons. The GM may add other martial weapons to this list as appropriate for the world or region you are playing in.
Whenever you get a critical hit with one of these weapons, you get its
critical specialization effect.
Archetype Source Player Core 2 pg. 201 1.1Archetype GladiatorPrerequisites Play to the Crowd
When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:
Legacy Content
Uncommon Archetype Source Firebrands pg. 80 2.0Archetype GladiatorFrequency once per day
Prerequisites Gladiator DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.
Nothing can stop you as long as you have an audience cheering you on. The attention reinvigorates you and keeps you from being knocked out. You remain at 1 Hit Point, and your
wounded condition increases by 1.
In addition, attempt a
Performance check; the DC is determined by the GM but is typically the
standard DC for your level or the DC to
Make an Impression on the spectators, whichever is higher. On a success, the crowd erupts in applause and cheers at your comeback, much to the dismay of your enemies. Concern for the crowd's reaction should your opponent deliver a finishing blow gives you a +1 circumstance bonus to AC until the end of your next turn. On a critical success, you don't expend your daily use of Living for the Applause and can use the reaction an additional time on the same day.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Emotion Fear Mental Sonic Source Pathfinder #204: Stage Fright pg. 81Archetype GladiatorFrequency once per day
Prerequisites Gladiator Dedication; master in
Intimidation
You can project your voice into a high-pitched screech that damages your foes. Your roar can be heard twice as far as normal, and creatures within a 15-foot-
cone take 6d10
sonic damage and must attempt a Fortitude save against your class DC or spell DC, whichever is higher. If your Gladiator’s Roar triggers
Play to the Crowd, you gain a +2 status bonus to your
Performance check to do so.
Critical Success The creature is unaffected.
Success The creature takes half damage and becomes
frightened 1.
Failure The creature takes full damage and becomes frightened 2.
Critical Failure The creature takes double damage, becomes frightened 3, and is
stunned 1.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Skill Source Pathfinder #204: Stage Fright pg. 82Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication
Your training has focused you for the opera, and it certainly shows. You become master in
Performance, and at 15th level your skill in Performance increases to Legendary. You also become expert in
Theater Lore or become master in Theater Lore if you were already expert. When you’re on a stage, in an arena, or otherwise at the focus of a crowd there to see you perform, your eagerness to begin grants a +3 circumstance bonus to initiative rolls if you roll
Acrobatics,
Intimidation, or Performance for initiative.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 82Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication;
Quick Disguise; master in
Performance
Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items. You can remove any armor as a 3-action Interact activity. You can don light armor in 2 rounds, or in 1 minute for medium or heavy armor. You gain the Impromptu Investment activity.
Impromptu Investment (1 minute)
Frequency once per 10 minutes;
Effect You can remove
investiture from an item you currently have invested, and this investiture does not count against your daily limit. You can invest a new item in this item’s place.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Celebrity,
GladiatorFrequency once per day
Prerequisites Celebrity, or
Gladiator DedicationTrigger You’re reduced to 0 Hit Points
In the world of drama, the finale of any performance doesn’t have to be the end, and for you, this now extends to life itself. When damage reduces you to 0 Hit Points, you can use this reaction to suddenly spring back into action. Instead of gaining the
dying condition and falling
unconscious, you regain a number of Hit Points equal to 10 + your level + your Constitution modifier.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
GladiatorFrequency once per hour
Prerequisites Celebrity, or
Gladiator Dedication; legendary in
AcrobaticsTrigger You
Delay.
You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments. When you return to the initiative order after you Delay, you do so in an unpredictable way. All enemies are
off-guard to you until the start of your next turn, and you become
Quickened for the current round but can only use the extra action to
Stride or
Strike.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
GladiatorPrerequisites Acrobat, or
Gladiator Dedication; master in Theater Lore
You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle. You can
Aid an ally’s
Acrobatics or
Athletics check with a
Theater Lore check. You gain the Swift Choreography reaction.
Swift Choreography [reaction] (
auditory,
linguistic)
Trigger An ally within 30 feet would become
grabbed,
immobilized,
off-guard,
prone, or
restrained;
Effect You call out a quick reminder to your ally about a special move you’d suggested to them at some point in the past, allowing the ally to avoid the triggering effect completely.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication
Your performances aren’t just well-known, they’re famous across the land and beyond. Your ability to make people believe the stories you perform has taken on supernatural power. You gain the ability to cast
fabricated truth once per day as an
occult innate spell.