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There is a Legacy version here.

PFS StandardArcher

Source Player Core 2 pg. 185
Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from a distance, and from behind safe cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapons adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with their bow and is able to make incredible shots with their weapon that most would consider impossible, or at the very least magical.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardArcher Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 185
Archetype Archer

You have familiarity with all weapons in the bow and crossbow weapon groups. For the purposes of proficiency, treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.

If you are at least an expert in the bow or crossbow you are using, you get the critical specialization effect of that weapon when you get a critical hit with it.

PFS StandardAssisting Shot [one-action] Feat 4*

Fighter Press 
Source Player Core pg. 141 2.0
Archetypes Archer, Archer, Sniping Duo
Requirements You are wielding a ranged weapon
* This version of the Assisting Shot feat is intended for use with an Archetype and has a different level for access than the original feat.

Using your last shot to gauge your accuracy, you can fire off a quick shot to interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

PFS StandardCrossbow Ace [one-action] Feat 4*

Ranger 
Source Player Core pg. 157 2.0
Archetype Archer
Requirements You are wielding a crossbow with reload 1 or higher
* This version of the Crossbow Ace feat is intended for use with an Archetype and has a different level for access than the original feat.

Your deep understanding of the crossbow allows you to reload efficiently while moving yourself out of the line of return fire. Either Create a Diversion or Take Cover, then Interact to reload. As normal, you must meet the requirements to Take Cover; you must be prone, benefiting from cover, or near a feature that allows you to Take Cover

PFS StandardPoint Blank Stance [one-action] Feat 4*

Fighter Stance 
Source Player Core pg. 140 2.0
Archetypes Archer, Archer
Requirements You are wielding a ranged weapon
* This version of the Point Blank Stance feat is intended for use with an Archetype and has a different level for access than the original feat.

You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don’t take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn’t have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon’s first range increment.

PFS StandardQuick Shot [one-action] Feat 4

Archetype 
Source Player Core 2 pg. 185
Archetype Archer
Prerequisites Archer Dedication

You draw your bow and attack with the same action. You Interact to draw a weapon from the bow or crossbow weapon group that is loaded or has reload 0, then Strike with that weapon.

PFS StandardAdvanced Bow Training Feat 6

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 157 2.0
Archetype Archer
Prerequisites Archer Dedication

Through constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the bow weapon group.

PFS StandardCrossbow Terror [one-action] Feat 6

Archetype 
Source Player Core 2 pg. 185
Archetype Archer
Prerequisites Archer Dedication

Your skill with a crossbow strikes terror into your opponents when you threaten them with the next bolt. Interact to reload a crossbow and then attempt an Intimidation check to Demoralize. You gain a +2 circumstance bonus to this check if you succeeded at a Strike with a crossbow this turn.

PFS StandardDouble Shot [two-actions] Feat 6*

Fighter Flourish 
Source Player Core pg. 143 2.0
Archetypes Archer, Archer
Requirements You are wielding a ranged weapon with reload 0
* This version of the Double Shot feat is intended for use with an Archetype and has a different level for access than the original feat.

You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.

PFS StandardParting Shot [two-actions] Feat 6*

Fighter 
Source Player Core pg. 143 2.0
Archetypes Archer, Archer
Requirements You are wielding a loaded ranged weapon or a ranged weapon with reload 0
* This version of the Parting Shot feat is intended for use with an Archetype and has a different level for access than the original feat.

You jump back and make a quick shot that catches your opponent by surprise. You Step and then make a ranged Strike with the required weapon. Your target is off-guard against the attack.

PFS StandardRunning Reload [one-action] Feat 6*

Gunslinger Ranger 
Source Player Core pg. 159 2.0
Archetypes Alkenstar Agent, Archer, Archer, Drow Shootist, Eldritch Archer, Game Hunter
* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the original feat.

You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.

PFS StandardStaggering Fire [one-action] Feat 6

Legacy Content

Uncommon Archetype Press 
Source Knights of Lastwall pg. 81
Archetype Archer
Prerequisites Archer Dedication
Access Knights of Lastwall have access to this feat.

You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the bow weapon group. On a hit, the target takes a –5-foot circumstance penalty to its Speed until the end of its turn, or a –10-foot circumstance penalty on a critical hit.

PFS StandardArcher's Aim [two-actions] Feat 8

Archetype Concentrate 
Source Player Core 2 pg. 185
Archetype Archer
Prerequisites Archer Dedication

You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow or crossbow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's concealed condition. If the target is hidden, reduce the flat check from being hidden from 11 to 5.

PFS StandardTriple Shot Feat 8*

Fighter 
Source Player Core pg. 145 2.0
Archetypes Archer, Archer
Prerequisites Double Shot
* This version of the Triple Shot feat is intended for use with an Archetype and has a different level for access than the original feat.

You can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made all of them.

PFS StandardMobile Shot Stance [one-action] Feat 10*

Fighter Stance 
Source Player Core pg. 146 2.0
Archetypes Archer, Archer
* This version of the Mobile Shot Stance feat is intended for use with an Archetype and has a different level for access than the original feat.

Your shots become nimble and deadly. While you’re in this stance, your ranged Strikes don’t trigger Reactive Strike or other reactions that are triggered by a ranged attack.

Special If you have Reactive Strike, you can use it with a loaded ranged weapon you’re wielding. The triggering creature must be within 5 feet of you for you to do so.

PFS StandardUnobstructed Shot [two-actions] Feat 10

Archetype Flourish 
Source Player Core 2 pg. 185
Archetype Archer
Prerequisites Archer Dedication; expert in Athletics

With a quick use of brute force, you remove an obstacle and take a calculated shot as part of the same motion. Attempt to Shove or Trip one adjacent creature, then make a ranged Strike with a bow or crossbow you're wielding. The Strike is made at the same multiple attack penalty as the Shove or Trip attempt, and this activity counts as one attack when calculating your multiple attack penalty.

PFS StandardMultishot Stance [one-action] Feat 18*

Fighter Stance 
Source Player Core pg. 150 2.0
Archetypes Archer, Archer
Prerequisites Triple Shot
Requirements You are wielding a ranged weapon with reload 0
* This version of the Multishot Stance feat is intended for use with an Archetype and has a different level for access than the original feat.

You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1. If you move from your position, this stance ends.

Special If you have Triple Shot, when you use Double Shot to make three Strikes, the penalty is –2.

PFS StandardImpossible Volley [three-actions] Feat 20*

Fighter Flourish Ranger 
Source Player Core pg. 150 2.0
Archetypes Archer, Eldritch Archer, Eldritch Archer
Requirements You are wielding a ranged weapon with the volley trait and reload 0
* This version of the Impossible Volley feat is intended for use with an Archetype and has a different level for access than the original feat.

You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets.

Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.