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Remnant of Barzillai

Though the Silver Ravens defeated the evil tyrant Barzillai Thrune before he could fully realize his goal of becoming a genius loci, remnants of his spirit remain throughout the Ravounel region. On occasion, these scraps of sentience form a vague, Barzillai-shaped body from bits of the nearby terrain, but when near haunted locations, the spectral force can coalesce into a more precise body using ectoplasm siphoned from these haunts. In either form, the remnant carries a form of Barzillai’s own burning mace, which dissolves into a thin mist 1 hour after the remnant is destroyed.

Remnants of Barzillai can manifest anywhere throughout Ravounel, and even after one remnant is defeated, another might arise later on. The undead inquisitor can be put to rest permanently only by retrieving his mace before it disappears, then burying it in a location consecrated by good clerics, where it must remain for at least a year undisturbed.

While a remnant of Barzillai can draw power from any haunt it is associated with, remnants tend to do so with specific haunts. The haunts presented on pages 27–28 are commonly associated with remnants of Barzillai. These are far from the only haunts Barzillai can create, however; the Silver Ravens’ records mention many phenomena associated with the undead being, some of which deal with themes of various birds, the scents of mint and tea, and ghostly figures in heavy armor.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Remnant of BarzillaiCreature 10

Legacy Content

Rare LE Medium Incorporeal Undead 
Source Pathfinder #147: Tomorrow Must Burn pg. 80
Perception +12; darkvision
Languages Aklo, Azlanti, Common, Draconic, Elven, Gnomish, Halfling, Infernal, Jotun, Shadowtongue, Strix, Varisian
Skills Arcana +11, Deception +13, Religion +11, Society +9, Torture Lore +11
Str -5, Dex +3, Con +0, Int +3, Wis +7, Cha +5
AC 19; Fort +4, Ref +11, Will +13
HP 135; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 8 (except force, ghost touch, or positive; double resistance vs. non-magical), haunted form
Haunted Form (divine, necromancy) The remnant of Barzillai draws on the power of haunts, reinforcing his form when they are nearby. His resistance to all damage increases to 12 while he’s within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes 20 force damage from the backlash.
Speed fly 25 feet
Melee [one-action] burning mace +12 [+7/+2] (magical, fire, shove), Damage 2d6+8 bludgeoning plus 2d6 fireCreate Haunt [three-actions] (divine, necromancy) Frequency three times per day; Requirements The remnant of Barzillai is within Ravounel. Effect The remnant of Barzillai stirs up and amplifies unsettled spirits in the area to create a single haunt of 6th level or lower at his present location. This haunt is permanent until it is disabled or the remnant of Barzillai is destroyed.

Sidebar - Additional Lore Barzillai's Legacy

The tyrranical inquisitor Barzillai Thrune recently held the city of Kintargo in his brutal grip. Full details of his reign and fall are detailed in the Hell’s Rebels Adventure Path.