
Declare Anathema [two-actions] Feat 16Archetype Curse Divine Source Divine Mysteries pg. 280Archetype Mortal HeraldFrequency once per 10 minutes
Prerequisites Mortal Herald Dedication
You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them. Attempt a
Religion check against the target’s Will DC.
Critical Success Any creature that attempts to target the anathema creature with a beneficial effect must succeed at a DC 5
flat check or the action is disrupted. This curse remains until removed by
cleanse affliction or a similar effect, or an
atone ritual. In addition, the creature gains
weakness 10 to
spirit damage for 1 minute.
Success As critical success, but the curse lasts for 1 minute.
Failure As critical success, but the curse lasts for 1 round and the target doesn’t gain weakness to spirit damage.
Critical Failure The target is unaffected.
Traits
Archetype: This feat belongs to an archetype.
Curse: A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to divine magic.