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PFS StandardMortal Herald Dedication Feat 12

Rare Archetype Dedication 
Source Divine Mysteries pg. 279
Archetype Mortal Herald
Prerequisites Worshiper of a specific deity; master in master in Religion or your deity’s divine skill

You become a mortal herald of your deity, gaining power in return for your service. Others intuitively sense your connection with your deity, which subtly influences the way they act around you. You become bound by your deity’s anathema. Depending on your deity, their sanctification can make you holy or unholy. This gives you the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and can be referenced in other abilities. If you “can be” holy or unholy according to your deity, you make that choice, and if you “must be” holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an atone ritual.

In addition, once per day, you can cast heal as a 6th-rank innate divine spell. You can only target yourself with the spell, but you gain the benefits of the 2-action version when you spend 1 action to cast it. In addition, if you would be reduced to 0 Hit Points but not immediately killed, you can cast the spell as a free action before you become unconscious. This spell is automatically heightened to a rank equal to half your level.

Special If you have void healing, you instead cast harm.

Mortal Herald Dedication Leads To...

Declare Anathema, Deific Font, Dive Of The Divine, Divine Presence, Domain Embodiment, Ease The Burden, Enter Divine Realm, Eyes Of God, Fear Of God, Flash Of Omipotence, Flash Of Omnipresence, Flash of Omniscience, Glory On High, Guiding Words, Heraldic Proclamation, Herald's Weapon, Invisible Hand, Marked For Rebuke, Moment Of Apotheosis, Mortal Ascension, Shield The Faithful, Spark Of Immortality, Stand For The Fallen

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.