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PFS LimitedGuildmaster

In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below).

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GuildmasterCreature 7

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 245
Perception +16
Languages Common
Skills Architecture Lore +23, Athletics +11, Bureaucracy Lore +17, Crafting +23, Diplomacy +22, Intimidation +20, Society +19
Str +3, Dex +1, Con +1, Int +4, Wis +2, Cha +3
Items +1 striking light hammer, guildmaster's uniform (functions as hide armor), artisan's tools, construction schematics, tax ledgers
AC 24; Fort +12, Ref +12, Will +15
HP 115
Speed 25 feet
Melee [one-action] light hammer +14 [+10/+6] (agile), Damage 2d6-2+5 bludgeoningRanged [one-action] light hammer +12 [+8/+4] (agile, magical, thrown 20 feet), Damage 2d6-2+5 bludgeoningCall to Action [one-action] (auditory, concentrate, emotion, mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.Sworn Duty While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.

All Monsters in "Tradespeople"

NameLevel
Apprentice-1
Guildmaster8
Merchant-1
Smith3

Tradespeople

Source Gamemastery Guide pg. 244
Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments.

Sidebar - Additional Lore Common Artisan Guilds

Cartographers
Cobblers
Cooks and bakers
Glassblowers
Herbalists
Jewelers and gem cutters
Leatherworkers
Locksmiths
Magecrafters
Masons and stonecutters
Painters and sign makers
Physicians and apothecaries
Potion brewers
Potters
Scroll keepers
Shipwrights and sailmakers
Skinners and tanners
Wagonmakers and wheelwrights
Weaponsmiths
Wandcrafters
Weavers
Woodcarvers and coopers