
Verduran Shadow DedicationSource Pathfinder #201: Pactbreaker pg. 81Primal energy exists for far more than being gathered, shaped, and directed by
druids; like air currents, it flows naturally through an environment. With the proper training, an explorer can perceive these currents, sensing cues carried on them like airborne scents. With further work, they can drift with these energies like a leaf on a river, or even hide themselves in the primal eddies to evade their foes’ senses. Too much exposure can erode the practitioner’s higher thoughts, leaving behind a predatory cunning that augments their combat abilities at the risk of wearing away their sense of self.
These techniques have developed independently, spread, and then faded to obscurity countless times, with the Verduran Forest boasting the largest population of practitioners, who are known as Verduran shadows. Developed by the hunter Treyinca centuries ago, Verduran shadow techniques are widespread among the region’s guardians but rarely taught to outsiders. Treyinca’s fate is unknown, and some speculate she transformed into a primal spirit that mentors woodland warriors to this day.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Dedication Source Pathfinder #201: Pactbreaker pg. 79Archetype Verduran Shadow DedicationPrerequisites trained in
Stealth and
Survival
Your awareness of primal energies allows you to explore forests with preternatural ease. You become an expert in
Survival. You can substitute your proficiency in Survival for your proficiency in
Stealth when meeting feat prerequisites and gaining additional benefits from feats for being an expert, master, or legendary in Stealth; however, unless you also fulfill the Stealth prerequisite, you can only use those feats in forest terrain. While in forests, you can use your Survival modifier in place of your Stealth modifier when you
Avoid Notice,
Hide,
Sneak, or would use Stealth to roll initiative.
Special You can’t select another dedication feat until you’ve gained two other feats from the Verduran Shadow archetype.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Skill Source Pathfinder #201: Pactbreaker pg. 80Archetype Verduran Shadow DedicationPrerequisites Verduran Shadow Dedication; trained in
Athletics
You are as at home in the treetops as you are beneath their branches. You gain a
climb Speed of 15 feet when moving through trees, vines, and other foliage. Whenever you succeed at an
Athletics check to
Climb a tree or an
Acrobatics check to
Balance on a branch, you get a critical success instead. You aren’t
off-guard while Climbing or Balancing on a tree.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Source Pathfinder #201: Pactbreaker pg. 80Archetype Verduran Shadow DedicationPrerequisites Verduran Shadow Dedication
You gain the
Terrain Stalker feat, selecting the underbrush
terrain; if you already have Terrain Stalker for underbrush, you can select a different type of
difficult terrain. If you
Avoid Notice while exploring, and if any allies use
Follow the Expert to follow you as you do so, you can extend your Terrain Stalker feat’s benefits to one ally so long as they remain within 10 feet of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.
Archetype Flourish Source Player Core 2 pg. 212 1.1Archetypes Scout,
Verduran Shadow DedicationPrerequisites Scout Dedication
You're able to quickly disappear and then move about without drawing the attention of your enemies. You
Hide, then
Sneak twice.
Archetype Source Player Core pg. 221 2.0Archetypes Rogue,
Assassin,
Verduran Shadow DedicationClass RoguePrerequisites Rogue Dedication* This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the
original feat.
You gain the sneak attack class feature (page 167), except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Source Pathfinder #201: Pactbreaker pg. 80Archetype Verduran Shadow DedicationPrerequisites Verduran Shadow Dedication; expert in
Stealth
You prepare to ambush a foe. You
Ready an activity that takes 2 actions, though that activity must either be
Death from Above or an activity with the requirement that you be
hidden or
undetected by all your opponents (such as
Scout’s Pounce). After using the reaction, you cannot use this feat again for 10 minutes.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Source Pathfinder #201: Pactbreaker pg. 80Archetype Verduran Shadow DedicationPrerequisites Canopy Predator;
Verduran Shadow Dedication; expert in
AthleticsRequirements You are standing,
climbing, or
balancing on a surface at least 10 feet above your target.
You leap down on your target, using their body to cushion your fall and your momentum to empower your attack. Attempt an
Athletics check to Leap to a space adjacent to the target. If you land adjacent to the target, compare the Athletics check result against your target’s Reflex DC.
When you leap onto a creature in this way, you do not also deal damage for
falling on a creature. Regardless of your result, the target is temporarily
immune to your Death from Above for 1 minute.
Critical Success The target falls and lands prone, reducing the falling damage you take by an amount equal to twice your level. You then can make a melee
Strike against the target. The Strike gains the
deadly d8 weapon property and deals an additional 1d6 bludgeoning damage. This additional damage increases to 2d6 if you are a master in Athletics, and to 3d6 if you are legendary in Athletics.
Success The target is
off-guard until the beginning of your next turn, reducing the falling damage you take by an amount equal to your level. You can then make a melee Strike against the target, adding the deadly d8 weapon property to the attack.
Failure You can make a
Strike against the target.
Critical Failure You fall
prone, whether you take falling damage or not.
Archetype Flourish Source Player Core 2 pg. 212 1.1Archetypes Scout,
Verduran Shadow DedicationPrerequisites Scout DedicationRequirements You are
hidden from or
undetected by all of your opponents, and you aren't within 10 feet of any enemy.
You leap from the shadows to strike at your foes.
Stride up to your Speed, then
Strike twice. If you were hidden or
unnoticed by the target of these Strikes, the target is
off-guard against both attacks. Your multiple attack penalty applies normally for both attacks.
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Archetype Source Pathfinder #201: Pactbreaker pg. 80Archetype Verduran Shadow DedicationPrerequisites Verduran Shadow Dedication; master in
SurvivalTrigger A creature targets you with an
attack and you can see the attacker.
You sense how an incoming attack moves through ambient primal energy, predicting how best to dodge. The triggering attack targets your
Survival DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn’t remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being
off-guard, even though you wouldn’t take the –2 circumstance penalty when defending against the attack.
Ranger Source Player Core pg. 161 2.0Archetypes Knight Reclaimant,
Scout,
Verduran Shadow DedicationPrerequisites master in
Stealth* This version of the Camouflage feat is intended for use with an Archetype and has a different level for access than the
original feat.
You alter your appearance to blend in to the wilderness. In natural terrain, you can Hide and Sneak even without cover or being concealed.
Rogue Source Player Core pg. 175 2.0Archetypes Knight Reclaimant,
Verduran Shadow DedicationPrerequisites master in
Stealth* This version of the Sneak Adept feat is intended for use with an Archetype and has a different level for access than the
original feat.
It’s almost impossible to spot you. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.