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Great Grodair

This creature did not include a description.

Recall Knowledge - Beast (Arcana, Nature): DC 33
Recall Knowledge - Fey (Nature): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Great GrodairCreature 6

Legacy Content

Unique CN Large Amphibious Beast Fey Water 
Source Pathfinder #170: Spoken on the Song Wind pg. 59
Male variant grodair
Perception +16; darkvision
Languages Aquan, Common, Sylvan
Skills Athletics +15, Intimidation +13, Nature +13, Performance +15, Survival +12
Str +5, Dex +1, Con +4, Int +1, Wis +2, Cha +4
AC 21; Fort +16, Ref +10, Will +12
HP 110
Death Flood (conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 23 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
Speed 25 feet, swim 50 feet
Melee [one-action] jaws +16 [+11/+6], Damage 2d10-2+9 piercingMelee [one-action] tentacle +16 [+11/+6] (reach 10 feet), Damage 1d12-2+9 bludgeoning plus KnockdownRanged [one-action] water jet +14 [+9/+4] (range increment 60 feet), Damage 4d6-2 bludgeoning plus Push 10 feetPrimal Spontaneous Spells DC 23 (-4 dmg); 5th control water
Muddy Field [one-action] (primal, transmutation, water) The great grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.Organ of Endless Water [one-action] (conjuration, manipulate, primal, water) The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action.