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Ingnovim

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak IngnovimCreature 18

Legacy Content

Unique LE Medium Human Humanoid 
Source Pathfinder #150: Broken Promises pg. 39
Perception +33
Languages Common, Draconic
Skills Athletics +34, Crafting +37, Deception +30, Intimidation +30, Medicine +36, Society +34
Str +8, Dex +6, Con +9, Int +10, Wis +5, Cha +2
Infused Items Ingnovim carries 4 major acid flasks, 4 major alchemist's fire, 2 infused major bestial mutagens, 4 major bottled lightnings, 4 major frost vials, 2 infused major juggernaut mutagens, and 4 true elixirs of life. These items last for 24 hours or until the next time he makes his daily preparations.
Items +2 greater resilient chain shirt, +2 greater striking dagger, alchemist's tools, formula book, syringe filled with unstable mutagen
AC 41; Fort +33, Ref +27, Will +30
HP 330; Immunities poison
Speed 25 feet
Melee [one-action] dagger +27 [+23/+19] (agile, finesse, magical, thrown 10 feet, versatile S), Damage 4d4-2+10 piercingMelee [one-action] syringe +32 [+28/+24] (agile), Damage 2d8-2+10 piercingRanged [one-action] bomb +34 [+29/+24] (range increment 20 feet, splash), Effect varies by bombInject Unstable Mutagen [free-action] (alchemical, mutagen, polymorph) Trigger Ingnovim damages a creature with a syringe Strike; Effect The creature injected with unstable mutagen must attempt a DC 39 Fortitude save to resist the injection.
Critical Success The target is unaffected.
Success The target is sickened 2.
Failure The target's body shifts and mutates, growing difficult to control; the target is clumsy 2 and enfeebled 2 for 24 hours.
Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.
Mutagenic Adaptation Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.