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Mental AssaultHazard 20

Uncommon Magical Mechanical Trap 
Source Pathfinder #186: Ghost King's Rage pg. 42
Complexity Simple
Stealth DC 51 (legendary)
Description Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.
Disable DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.
AC 42, Fort +36, Ref +30
Door Hardness 35, HP 136 (BT 68), Force Open DC 48; Immunities critical hits, object immunities, precision damage
Shatter Mind [reaction] (evocation, mental) Trigger A creature attempts to Pick the Lock; Effect The triggering creature takes 8d10+44 mental damage (DC 42 basic Will save). On a failed save, it's additionally confused for 1 minute.
Reset The trap resets automatically if triggered and doesn't reset if disabled.