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Bharlen Sajor

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Bharlen SajorCreature 10

Legacy Content

Unique NE Medium Undead 
Source Pathfinder #171: Hurricane's Howl pg. 27
Female graveknight
Perception +21; darkvision
Languages Common, Necril
Skills Athletics +22, Intimidation +20, Stealth +18, Survival +18
Str +5, Dex +7, Con +7, Int +0, Wis +3, Cha +5
Items heavy crossbow (20 bolts and 2 storm bolts [as storm arrows]), +1 breastplate, trident
AC 30; Fort +20, Ref +22, Will +16
HP 170 (negative healing, rejuvenation); Immunities death, disease, electricity, paralyzed, poison, unconscious
Rejuvenation (divine, necromancy) When Bharlen is destroyed, her armor rebuilds her body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see Graveknight Armor). If the body is destroyed before then, the process restarts. Bharlen can only be permanently destroyed by obliterating her armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, Bharlen automatically attempts to counteract it, with a +18 counteract modifier.No Escape [reaction] Trigger A creature within Bharlen's reach moves away from her; Effect Bharlen Strides up to her Speed, following the foe and keeping it in reach throughout this movement.
Speed 25 feet
Melee [one-action] shock trident +22 [+17/+12] (electricity, magical, shove), Damage 3d8-2+11 piercing plus 1d6 electricityMelee [one-action] fist +21 [+17/+13] (agile, electricity, magical), Damage 2d6-2+11 bludgeoning plus 1d6 electricity and PushRanged [one-action] shock heavy crossbow +22 [+17/+12] (electricity, magical, range increment 120 feet, reload 2), Damage 2d10-2+8 piercing plus 1d6 electricityRanged [one-action] shock trident +22 [+17/+12] (electricity, magical, thrown 20 feet), Damage 3d8-2+11 piercing plus 1d6 electricityBrute Strength Bharlen deals an extra 1d8 damage with tridents, and a trident gains the shove trait while she is using it in melee (both the extra damage die and the shove trait have been included in Bharlen's trident Strikes above).Devastating Blast [two-actions] (arcane, electricity, evocation) Bharlen unleashes crackling lightning in a 30-foot cone. Creatures in the area take 6d12 electricity damage (DC 28 basic Reflex save). Bharlen can use this ability once every 1d4 rounds.Graveknight's Curse This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 38 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.Ruinous Weapons Any weapons Bharlen wields gain the effects of the +1 striking and shock runes.Sodden Strike [two-actions] (conjuration, divine, water) Bharlen calls to the endless storm to lend murderous power to her blows. She makes a Strike; on a hit, seawater appears in the target's lungs and the target is sickened 1 (sickened 3 on a critical hit).Weapon Master Bharlen has access to the critical specialization effects of any weapon she wields.