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Floating Femur

Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.

Recall Knowledge - Construct (Arcana, Crafting): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Floating FemurCreature -1

Legacy Content

Uncommon N Tiny Construct Mindless 
Source Pathfinder #181: Zombie Feast pg. 82
Perception +3; darkvision
Skills Athletics +6, Stealth +6
Str +1, Dex +1, Con +1, Int -5, Wis +0, Cha -5
AC 14; Fort +4, Ref +6, Will +3
HP 7; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Speed fly 25 feet
Melee [one-action] femur head +8 [+3/-2] (fatal d10), Damage 1d4+1 bludgeoningGotcha! A floating femur freezes up if grabbed. For 1 minute after the femur becomes grabbed or restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.

All Monsters in "Animated Bones"

NameLevel
Chattering Jaws-1
Floating Femur-1
Phalanx Of Phalanges1
Scrabbling Ribcage1

Animated Bones

Source Pathfinder #181: Zombie Feast pg. 82
Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

Sidebar - Related Creatures More Bones

Other animated bones exist: those made from humanoid bones include serpentine spines, spinning shoulder blades, and wrestling arms. Some animated bone creatures are crafted into twisted mockeries of other creatures made up of amalgams of misplaced bones, while others are simply the animated bones of much larger creatures, such as stampeding elephant ribcages.

Sidebar - Locations Where Bones Walk

Animated bones only exist where people intentionally create them, and the creator must take care to avoid disturbing lingering souls connected to the bones. Generally, the bones used are from creatures who were properly laid to rest or passed away long ago. In old Graydirge, corpse renderers forcibly separated souls and flesh from bones, leaving plenty of raw materials for their twisted creations.