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Norgorberite Spy

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Norgorberite SpyCreature 11

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #171: Hurricane's Howl pg. 63
Human infiltrator
Perception +20
Languages Common
Skills Acrobatics +21, Deception +24, Diplomacy +22, Intimidation +22, Religion +20, Society +22, Thievery +21
Str +2, Dex +5, Con +0, Int +2, Wis +2, Cha +4
Ranged Feint When the Norgorberite spy successfully Feints a creature, the target is flat-footed against the spy's ranged attacks as well as melee attacks.
Items +1 glamered leather armor, religious symbol of Norgorber; one spy carries a greater cognitive mutagen and the other carries a vial of slumber wine, but the labels on each are switched., dagger (4)
AC 31; Fort +19, Ref +24, Will +21
HP 190
Reaper's Protection [reaction] (manipulate) Trigger The spy is about to attempt a saving throw; Effect The spy touches their religious symbol of Norgorber and gains a +2 circumstance bonus to the triggering save.
Speed 25 feet
Melee [one-action] dagger +25 [+21/+17] (agile, versatile S), Damage 1d4+2+6 piercingRanged [one-action] dagger +25 [+21/+17] (agile, thrown 10 feet, versatile S), Damage 1d4+2+6 piercingQuick Draw [one-action] The Norgorberite spy Interacts to draw a weapon, then Strikes with that weapon.Sneak Attack The Norgorberite spy deals an additional 4d6 precision damage to flat-footed creatures or creatures within reach of at least two of their allies.Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to the Norgorberite spy