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PFS StandardWarp Mind [two-actions] Spell 7

Concentrate Emotion Incapacitation Manipulate Mental 
Source Player Core pg. 368 2.0
Traditions arcane, occult
Bloodlines aberrant, hag
Deities Conqueror Worm, Nethys, Xhamen-Dor
Range 120 feet; Targets 1 creature
Defense Will
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, wish rituals and abilities that can remove non-magical effects can still counteract the effects.

Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.