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PFS StandardRoar of the Wyrm [two-actions] Focus 4

Legacy Content

Auditory Emotion Enchantment Mental 
Source Gods & Magic pg. 119 2.0
Domain wyrmkin
Cast [two-actions] somatic, verbal
Targets 30-foot emanation
Saving Throw Will; Duration varies
You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a fear effect.

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing for 1 round.

Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.