Roar of the Wyrm
[two-actions] Focus 4Legacy Content
Auditory Emotion Enchantment Mental Source Gods & Magic pg. 119 2.0Domain wyrmkinCast [two-actions] somatic,
verbalTargets 30-foot emanation
Saving Throw Will;
Duration varies
You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to
Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies,
roar of the wyrm is a
fear effect.
Critical Success The creature is unaffected.
Success The creature is
frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and
fleeing for 1 round.
Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the
draconic instinct, a sorcerer with the
draconic bloodline, or a member of a culture that reveres dragons) as if they had the
dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.