Staff AcrobatLegacy Content
Source Pathfinder #151: The Show Must Go On pg. 75You can perform amazing acts in and out of combat when you have a spear, staff, or polearm.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Dexterity 16; trained in
Acrobatics and
Athletics; trained with at least one of the following weapons:
staff,
bo staff,
halfling sling staff, or any weapon in the
spear or
polearm group (referred to in this archetype as “your staff”)
When you
High Jump,
Leap, or
Long Jump while wielding your staff, you gain a +2 circumstance bonus to any
Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can
Shove and
Trip even if you don’t have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to
Balance while wielding your staff, you get a critical success instead.
Special You cannot select another dedication feat until you have gained two other feats from the staff acrobat archetype.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Staff Acrobat DedicationRequirements You are wielding your staff.
You can attempt to
Shove or
Trip creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Flourish Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Staff Acrobat DedicationRequirements You are wielding your staff.
You sweep your foes away with your staff. Roll an Athletics check to
Shove or
Trip, and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Press Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Staff Acrobat DedicationRequirements You are wielding your staff.
Make a Strike with your staff. As long as you don’t critically fail, the target becomes
flat-footed and takes a –2 circumstance penalty to its DC against
Shove,
Trip, and
Tumble Through attempts until the start of your next turn.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Flourish Stance Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Staff Acrobat Dedication; expert proficiency in your staff
Requirements You are wielding your staff, which must have the
parry trait.
You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.
This Feat may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Archetype Attack Open Source Pathfinder #151: The Show Must Go On pg. 75Archetype Staff AcrobatPrerequisites Staff Acrobat DedicationRequirements You are wielding your staff.
You
Leap and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to
Shove or
Trip the target.