CavalierLegacy Content
Source Advanced Player's Guide pg. 164 2.0PFS Note A cavalier can pledge to a legal deity, religion, or pantheon, an organization they have access to, or the Pathfinder Society. The edicts and anathema of the Pathfinder Society are as follows:
Edicts: Explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders
Anathema: Fail to explore, report and cooperate; defy the will of a venture-captain or the Decemvirate
You are a skilled and dedicated warrior of the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force on the battlefield. You might wield a banner in the name of a greater organization, a liege, or an ideal you uphold, or you might fight solely to further enrich your own prestige, reputation, and coffers.
Legacy Content
Archetype Dedication Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites trained in
Nature or
Society
You gain a
young animal companion that serves as your mount. You can choose from
animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
Special You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.
Legacy Content
Uncommon Archetype Emotion Mental Visual Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites Cavalier DedicationRequirements You have pledged your service to a specific organization or ideal (see
Cavalier Pledges sidebar).
You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against
fear effects. If your banner is destroyed or removed, allies within 30 feet become
frightened 1.
Legacy Content
Archetype Flourish Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites Cavalier DedicationRequirements You are riding your mount.
You
Command an Animal to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.
Legacy Content
Archetype Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites Cavalier Dedication
You've trained your mount to become a powerful force on the battlefield. The mount you gained through the
Cavalier Dedication feat becomes a
mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the
Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike.
Legacy Content
Archetype Skill Source Advanced Player's Guide pg. 164 2.0Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication; expert in
NatureRequirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.
You and your mount can spring into action at a moment's notice. You
Mount the creature and
Command an Animal to issue it an order of your choice.
Legacy Content
Archetype Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites Cavalier DedicationTrigger An enemy makes an attack roll against your mount while you're riding it.
You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own AC against the triggering attack instead your mount's AC. If the triggering attack hits, you take the effects of the attack instead of your mount.
Legacy Content
Archetype Source Advanced Player's Guide pg. 164 2.0Archetype CavalierPrerequisites Cavalier Dedication
You've trained with your shield to defend both yourself and your mount. When you
Raise a Shield while mounted, both you and your mount gain the shield's circumstance bonus to AC. If you have the
Shield Block reaction, you can use it in response to your mount taking damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
Legacy Content
Archetype Source Advanced Player's Guide pg. 165 2.0Archetype CavalierPrerequisites Impressive Mount
Under your care and training, your mount has realized its innate potential. The mount you gained through the
Cavalier Dedication feat becomes a
nimble or
savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
Legacy Content
Uncommon Archetype Source Knights of Lastwall pg. 81Archetypes Cavalier,
Knight VigilantPrerequisites Cavalier's Banner;
Knight VigilantAccess Knights of Lastwall have access to this feat.
Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to
Disarm,
Grapple,
Shove, and
Trip. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round;
summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.
Legacy Content
Archetype Flourish Source Advanced Player's Guide pg. 165 2.0Archetypes Cavalier,
Mammoth Lord*
Prerequisites Cavalier DedicationRequirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
* This archetype offers Trampling Charge at a different level than displayed here.
You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to
Burrow,
Climb,
Fly, or
Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's
Athletics DC. On a critical failure, the creature also becomes
flat-footed until the end of your next turn. You can damage a given creature only once during this movement.
Unseat [one-action] Feat 10
Legacy Content
Archetype Source Advanced Player's Guide pg. 165 2.0Archetype CavalierPrerequisites Cavalier DedicationRequirements You are riding your mount and wielding a
jousting weapon.
You attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an
Athletics check against the opponent's Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands
prone.
Legacy Content
Archetype Source Advanced Player's Guide pg. 165 2.0Archetype CavalierPrerequisites Incredible Mount
You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one
specialization of your choice.
Special You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations.
Legacy Content
Uncommon Archetype Emotion Flourish Mental Visual Source Knights of Lastwall pg. 81Archetype CavalierPrerequisites Cavalier's BannerAccess Knights of Lastwall have access to this feat.
You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current
frightened condition by 1 and can choose to immediately attempt a new saving throw against any one
mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.
Legacy Content
Archetype Source Advanced Player's Guide pg. 165 2.0Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication
You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are
quickened; you can use the extra action only to command your mount using the
Command an Animal skill action.